Don't add beta tunning

Everything needa to be a tad faster. Not slower.
Even with the series x. It feels stiff. The game needs to feel fluid.

Yes it does play insanely better on the series x but you get used to it after a few days and you still see same bs.
Rolling, sticky walls.

From one matxh to the next the game plays different…its infuriating.

Makikg the game slower isnt goin to fix this game. It will only make it more apparent just how bad the mechanics are.

Op.2 movement was the best tuning we had. And they threw tht out the window after 2 in half months.
Op.2 was the most fluid gears 5 version we had.

They could atleast give us options in private lobbies

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Facts nobody is playing that garbage when it gets implemented ima just sit back and watch the pvp seen crumble

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You’re apocalyptic statements can stop. While the beta playlist plays different, it isn’t that different to cause thousands to just stop. Most normal people won’t even know the changes.

It’s interesting that you think speeding the game up will help. When I’ve been saying that will just make things worse. You asked why does every game feel different? I am saying with the speed now and the amount of movement available with wall bounce/cancel and acceleration boosts, it’s nearly impossible to gauge gib range. With removal of adhesion and magnetism, landing shots become not only harder, but error on this side of luck.

So what happens when these two meet? You get teams of players rapidly wallbouncing and canceling, shooting two shots faster than just shooting two alone, until they happen to kill you. You may say it’s skill, but again I have repeatedly said it’s abuse of broken mechanics. There is a difference between fluid wall bouncing and strafing to evade getting hit and just canceling to create chaos and randomly hitting a gib. It is also a huge downside to attracting any new players for growth.

Imagine being new to gears and dying from someone who isnt even looking at you because the game is too fast to even show the animation of the wrap shot or back a or accelerated up a.

Plus you seem to be arguing multiple issues. Rolling and sticky wall? Have nothing to do with the beta tuning

I think 1 major thing you guys are not picking up is the game is already considered dead. And why is that? It’s because the direction TC decided to take gears since they required the rights from Epic have already killed the living ■■■■ out of it. Pro players left the scene, It’s already hard to find matches and it’s even difficult for you to play a match with a full lobby in quick play. Sad to say it, but the game is currently garbage, that’s why it’s population is so low.

I said I personally liked the beta tuning, I never said it was going to save Gears. But big changes like the beta tuning could shake up the player base some. Could bring more people in, or it could make even more people leave. Idk. All I’m saying is if they do nothing and keep the game the way it is, it’s not going to get any better.

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Ive said it before and i’ll say it again.

The slow classic movement was good in the first 2 games because people were trash at gaming back in that day.

Now fast forward to 2020, everyone knows how to move and shoot.

Going back to 2006 gameplay will not work whem everyone has brains from 2020. The meta has changed.

It will just slow the game down to the point of redundancy.

If good movement is no longer a thing, that will reduce the game to the one dimensional goal of just hitting your shots. Which would result in a call of duty game, but for grandpas who cant use the left stick. Ultra slow paced lazer tag.

Do you people really want that? Think about it for a minute.

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“Abuse of broken mechanics” how laughable this statement is.

Clearly youve never heard of smash bros melee and the way people play that game. You would have an absolute cow.

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Oh the amount of money I would pay to relive those memories

I have. I don’t play it anymore. And I don’t think it’s healthy to have that atmosphere either.

Thats not because the game is too fast. Thats ping and lag creating that mess.

Don’t mistake the two

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ok, so let them toggle an option that gives them an all-Solo queue. it’s up to them if they want to wait 60min for a game.

unfortunately TC took the side of the Solo-queue complainer and butchered TDM and went to 4v4 so they had a safe space to play.

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They bring in beta im basically done. I’ll jump on if my friend plays otherwise I’m gonna go play something else.

And I say this as a guy who plays till the next game comes out.

I say this as a guy who just once again had his shotgun turn into smoke because this game is a pile of ■■■■

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I wasnt honestly expecting anyone on here to have played melee.

Then you have some awareness about thr advanced techniques people can perform in that game. Techniques that take alot of skill to use.

People used to argue that these techniques were just glitches and exploits, when its been found out years later that these techniques (wavedashing and l cancel) were in fact intentional by the games designers.

Anyway, exploit or not, these things still take some degree of skill to perform, is the point im trying to make. Its there for the people who want to use it, or one could choose to ignore it.

Also, what do you mean by “that atmosphere?” Are you saying that the melee community is toxic? Gears is no less toxic. Every gaming community has its fair share.

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Wow many posts guys… Please keep posting express your thoughts on this beta tunning please. I have play the beta tunning alongside the current and still I can see the game feels better on current.

everyone is complaining about game speed
but since we’re still a decent playerbase (ofc not comparable to any other major game out there but still)
there’s room for both opinion to be popular

in my opinion, each player should think about what’s fun and what’s good for the game
sure, spinning a scrollwheel or mashing your paddles like there’s no tomorrow is a lot of fun
would having these settings be the proper way to ensure Gears popularity and longevity?my take is no, we need for them to slow the game down and work on consistency. They already did amazing behind the scenes work on the gnasher and they need to keep pursuing that.
still, characters shooting from weird angles compared to their animation is what drives most people away.

and I can’t understand those players asking to go back to the old color tone and gore but still willing to keep a movement that belongs in one of those bootleg taiwanese version of games.
current gears tuning is literally having your favorite game with cheats/god mode on, while it’s fun for a little, everyone gets eventually tired of it.

I would like you all to remember that this is still in the game and while it’s absolutely fun to pull off, it’s BS and none should encourage it:

g5

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Can’t agree on slowing the game down.

I tried the beta tuning and it has been sped up to a point that is much better than before…which felt like running in water when they first released it.

However, adding delays simply won’t ever help a game.

New players won’t even understand that a delay is there in the first place. When we press buttons it needs to perform the action. not delayed responses.

if anything they need to add the reticule back on the screen at all times like judgement had. That is something that would actually help teach new players and clear up confusion.

The game is simply broken on many levels

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And adding the reticle to be there at all times would be a bad move. That is lowering the skill gap immensely. It’s not about making the game easier to get new players, it’s about making the game ‘make sense’, so new players know what happened and understand how to gain skill.

I’ll also add that you can still air back A, and its effective if your opponent is in a bad position. But if your opponent is playing smart, you can no longer get away with making a dumb move.

I get where you are coming from here. I want the most skillful game possible. But there has to be a balance of mechanical skill, and tactical skill. Meaning, yes, it takes skill to learn certain moves, shots etc. But it also takes skill to play tactically and smart. The beta tuning improves this balance.

Starting in 3, and definitely in gow 4 to gow 5(until this beta tuning), fights have leaned more to mechanical skill in which the aggressor is rewarded way too much, especially in regards to making a dumb play (example: sliding into somones right hand whole they’re on cover and getting bailed out by either the upA speed boost and faster animation or the air back A). But now, with the beta tuning, if you make a dumb move you’re punished. If you play smart, you’re rewarded for it.

You are right. Ping definitely plays a role in the discussion. But I would argue my point that slowing down (again these are small units) the game allows players to actually see what’s happening. It makes it easier to gauge where and when when you will be in gib range, which tends to be the #1 reason why people have complain.

Yes, this would lower the skill gap. But it’s not THAT much slower and would still take skill to perform well consistently.

It would however gain transparency so players can see for themselves why they didn’t get the kill.

That and adding a theater mode would help too.

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You are very right. However seeing people on 30/30/30 wallbouncing and canceling to hit an accelerated Up A gets old. Watching them miss 3 shots and land the 4th random gib gets old.

I would say that adding a 0.15 sec delay in shooting after a wall cancel and the small speed reduction in wall slides and running will still allow players to play how they want and will still require skills to be honed.

I am trying to emphasize abuse and exploitation. I still see the importance of keeping the game skill based.

And yes I was referring to gears as a toxic community, which it can very well be. But so are other games.

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I agree with most of what you said. Except the skill gap area. I think it increases the skill gap in a big way. It’s taking away a broken move. and the delays + slower movement and slower upA allow more playstyles. With a delay after a cancel, strafing and roadie/roadie strafing are objectively more useful. LT delay on cover allows blindfires to be faster, thus they’re more viable. The slower accelwration and slower upA allow players to play smart and use cover during fights without just getting slid at and chunked.

All these playstyles are now more viable than before, which allows players to master the mechanics (mechanical skill) + when and where (tactical skill). Thus the skill gap increases.

I’ve played the beta tuning. It was like quicksand. It was terrible. I like free flowing games that don’t hinder me that much.

Slowing the game down isn’t gonna fix these issues. Its just gonna slow the game down to a crawl. Its gonna take forever to get to a hill. These aren’t small maps.

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