Don't add beta tunning

For real…

I’ve played against you several times and it’s always a sweaty match. I’m not a fan of the beta tuning and likely won’t play anymore for as long as it’s implemented but I still wanted to say you’re far from a bad player. Probably one of the best I’ve played against and I play mostly Masters/Diamonds.

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The currently state of this game it’s just ATROCIOUS.

Markza,Boltok, Enforcer and even the freaking Boomshot are confetti guns.

Lancer is the most worthless weapon i ever played in any gears game a total disgrace as a riffle even the Snub has more recoil and damage.

As for the Gnasher that thing works as if she like it,otherwise you are screwed Sometimes you get your kill, sometimes you do a 99% Damage shot.

When you want to ger cover you roll instead

Flash granades stun behind walls and sometimes they explode in the enemys face without any effects.
You can see enemy’s full body through the smoke granades

You can still see enemy’s mines with TAC COM.
Footsteps are non-existent in this game, until you are dead you hear anything.

King of the hill respawns and rings are just ridiculously stupidly located having Check-out and Bloodrive the worst of all.

So yeah, pretty much any change ANYTHING is better than what we have now.

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the game feels so good currently on the series x. the beta tuning is not horrible but i just simply prefer the current tuning

but…

everything TC tries gets implemented for one reason or another

it’s not a beta playlist, it is a preview playlist

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Agreed, I recently played the beta tuning and everyone was playing the same. No fast ridiculous wall bouncing, no inconsistency with the Gnasher, but a fair played game by everyone.

I say bring it on.

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Two man stacks are only in TDM.

Stacks can go up to four in KOTH.

I think @XJ9lol was talking about KOTH.

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You have to go to twitter my guy for TC to listen to you.

The forums is worthless. For TC all pro players are on Twitter, and not on the forums.

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If they were doing it for population they would be focused on bringing Overrun or a new mode into Gears 5.
Its just about them giving us an idea of where Gears is headed.

PvE community has been keeping Gears 5 alive thank you very much.

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I should probably play the beta tuning before it goes live to see which side of the fence I’m on… but I hate KOTH, thus why I haven’t played a single beta tuning barring when they put the longshot tuning in OSOK, because it was OSOK. Tough decisions lol

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Gears 4 was your dream accelerated wall bouncing hockey puck simulator and it did absolutely nothing for growth of the franchise. Wall Bouncing is a huge part of Gears but it should never be the sole dominant strategic choice. As game is currently wall bouncing movements and cancels are so strong it’s no longer a game of chess which means the game is no longer Gears of War. You no longer have to think about utlizing it because it’s the best tree of options.

The tuning isn’t even slowing the game down much it’s making Gnaser/Lancer more consistent increasing range of viable tactics, adjusting wall bounce accelerations, and making wall bounce techniques have any risk. Gears is suppose to be a dynamic thinking game where you adjust your playstyle to the situation. Long strafing, pop shots, hard aiming, hip firing rifles should all be parts of typical base loadout gameplay not just Gnasher wall bouncing. Upcoming tuning is a huge leap in the correct direction.

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Stacks lol…we’ve had stacks since at least gears 2. I can’t remember 1 as well.

I like playing with friends. Stop trying to ruin my online experience because you play alone. That’s not what online gaming is about.

If you people and tc want to ay solo all the time then hook up your snes. And play Mario.

All this going backwards for crybabies

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Thats not why people are leaving

So you would have no problem if TC tried to do two seperate ranked KOTH playlists?

One for 4v4 stacks and one for solos.

Why?
what about duos?
What about a three man?

Why is the “stack” such a problem? It just seems like a misguided complaint.

Since when are people against allowing others to “team up” in a multiplayer exeperience?

I don’t get this.

It is a team based game…we only need FFA and team based game modes…play alone then play FFA or deal with getting outplayed when you come across people teaming up from time to time.

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… The sad thing is this game was a masterpiece Gears of War 1… why touch something that was so enjoyable?

A new version of the game is meant to “enhance” your experience…

Better graphics, maybe one or two new weapons… and new maps…

The core mechanics were already good. And now a new tuning coming?

I think Gears 5 right now on the series X @ 120Hz is in a pretty good state right now…

I am in agreement the weapon switching is a little slow compared to before, but the biggest one for me is the rolling.

Rolling needs to be made .25s faster, or some modification so that it isn’t an instant death anytime you roll!

Well Im not complaining.

But I can see why solo players would.

When you’re playing in a stack. You’re getting to control the matchmaking to some extend.
You know exactly who you’re playing with and how good they are.
Where as the solo players. It’s pretty much a luck of the draw.

Now my personal issue and which I believe is the cause of players complaints would be +2/-2 matchmaking. Added with how the bad the ranking is at portraying your actual skill. Since some ranks are far to easy to achieve.

You could try doing two separate playlist (4v4, solo/duos) for a week to see if the player base would be able to sustain that.
Honestly don’t see would people would have an issue with that.

Halo 5 introduced a Solo/Duo Team Arena mode, which has actually been a very welcomed mode to prevent the 4 stack team advantage… And both playlists (reg team area and solo/duo team arena) are populated quite well (halo 5’s population is consistent, but you see many regulars around.)

I do have to say though, from a solo queuer myself, I can often carry my team if I’m having a REALLY good night… even at higher levels… but when you have a true stack of “real” masters… (I’ve seen too many “masters” that play like golds lol) then… yeah, it’s hard… almost to the point of unfair… but that’s what I get for solo queuing.

Since microphones are no more part of a regular lobby… the whole lobby system is kind of been flaky, in every game honestly… as even if someone isn’t “great” at the game… back in the day, you’d at least be able to talk and give some pointers lol

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It wouldn’t work. I’ve said this numerous times on this forum.

I’ve played on stacks and lost and played solo and lost.
I’ve played stacks as a solo and crushed them. I’ve played on stacks and lost to solos.

I’ve played solos who cross and and rotate like a stacked team numerous times.

This has been a thing through all the gears. There is no need for this change at all. There was none for tdm either. The same thing I just said about king applies for tdm.

I played a tdm on asylum and got wrecked because it was two teams of two but they crossed like they were all in a party.

I’m sorry but if you don’t want this get better. Learn to play maps. If you play casual expect casual results. I still get spawn camped on tdm. Solo or two stacks.

I solo more now because people have stopped playing this game. My friends aren’t on this all the time. Either from other games coming out or tc screwing up so much they gave up.

Gears formula is simple, you don’t need tricks and alight of hand gimmicks to have a good game. You don’t need solo only or limits of two on a team. You need consistency with your weapons. A lot of maps, and fresh customization content.

Thats it. You don’t need 400 different play modes either. Arcade never should have been a thing. Keep it to 3 or 4 game modes and your quick play can have everything mode wise. That makes more sense. Ranked should be limited. King, tdm, ffa ( which covers your single mode style game in a sense… and solo. and 2v2 because people do like that.

Its not complicated and everyone wants to make it complicated.

Its like tc made a classic coke with gears 4 and then decided we have clout lets make new coke. Tc doesn’t understand their place in this and it showed with gears 5. That plus that whole outsourcing code crap that now they would have to rewrite from the start to fix nonsense they did.

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Lots of good points! I’m tired about the anti-stack argument. I mean yeah, it sucks against a good stack, but I’ve also beaten stacks while solo queuing and had some matches great team synergy as a solo with randoms.

Things is, it doesn’t matter what game you’re playing, but if you have a team that coordinates their fire, the other team is gonna get wrecked (party or no party). The game would be lame as crap if you did no extra damage for putting 2 guns on 1 guy.

Also, people have left (bc of tdm) and even more will leave if people are not allowed to party up with their friends when playing ranked.

To the OP, I wish they wouldn’t add the beta tuning either. This op had been in a good direction, movement wise, but if they want to slow things don’t a little, there a better ways than to add deceleration for wall slide and adding delays.

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I agree Im not feeling the spread increase on the gnasher but it still plays good. The dp felt like I was playing “Tug of War” too slow.

Players aren’t against this.

They are however against stacked players getting matched against solo-quers.
One team has the ability to communicate amongst each other, whereas the other team does not.

Sadly, this is how it is. Due to low playerbase, TC cannot implement the ‘Stacks vs stacks’ feature.