So a funny thing… Clay’s damage boost perk appears to only apply to the weapon’s BASE damage… So, when you start a horde game, and all you have is the mulcher mastery boost, the mulcher is more powerful than the trishot… BUT once you level up your damage perk, you’ll find the trishot jumping ahead (because that 50% is based off of the really low base damage of the mulcher, and trishot’s respectable base damage: the mulcher mastery addition is NOT taken into consideration)…
This really results in stupidity, IMO…
You have two weapons (I’m going to make up numbers, to illustrate this point);
weapon 1 : does 500 damage per bullet
weapon 2: does 450 damage per bullet.
You level up a 50% general damage perk, and now
weapon 1 does 600 damage per bullet
weapon 2 does 625 damage per bullet
makes no sense right? Well, in TC’s world, it does…
So once you level up the damage perk, the trishot is “better” in a number of ways: it can pop heads, it does more headshot damage, probably more damage in general. But it does overheat much faster, has less ammo, and takes longer to reload…
Man, that 50% damage boost, how it’s implemented, to me, it makes no sense…