voting for maps in ranked is stupid as it can just make stacks vote for a map that they are comfortable with and thus people can get high ranking by just knowing the ins and outs of a a handful of maps instead of all the maps in the rotation.
Design a weighting system where players can mark their most wanted maps that they would personally want to play, So then instead of voting for a map, the game will auto select a map based on a % chance based on all 8 players in the lobbies weighing everyones pref’d maps and seeing what they get.
Example, say there are 10 maps in a rotation. Players are able to make a priority of 3 maps they really like and want to see more. They go into a game. The game reads the players map preferences as well as the other 7 players. Even if this player pref’s these 3 maps, they can get a map that they didn’t want, or any player even wanted. This is to keep ranked competitive and so that people cant just vote for maps they want all the time and manipulate the ranking system (which is already bad btw).
they should have have maps in rotation like Siege, take some maps out of rotation for x amount of months (keep them in private matches ofc) and keep maps that dont have a high pick rate.
that’s a neat idea (you play Ranked ) and it has been discusses many times before, but at the end of the day democracy always wins
a simple and easy solution would be to just have a 4th option that lets you reroll the map selection, far too many times I see 3 maps that I don’t care for but am forced to pick one so it would fix that issue.