What is this nonsense? After spending time building a macro just to bypass the UI and make the game playable (having to confirm you want to throw a grenade just to position the grenade before you then confirm it again is ludicrous.
Now, lets take a look at the actual mechanics of insane. Guns do pitiful damage to the point that they’re not even viable. Having to use 3ap to HOPEFULLY get a kill is simply not viable when there are 6-8 enemies on the field of play at a time. Enemies who SPAWN INTO THE MAP WITH 3 ACTION POINTS. No real warning, hey, enemies approaching. Nope, they spawn into the game with 3 action points. E-hole drones actually spawn with 4 action points, because if you overwatch the hole and hit them, it doesn’t count towards their upcoming turn, which will have 3. You need to position the overwatch just away from the e-hole or it won’t stagger them and you’ll instantly die, because insane.
So, lets take a look at this clip right here. In this clip I’ve cleared the first portion of the map. As soon as I touch that white circle, the game will progress to more enemies. https://clips.twitch.tv/HotDarlingFlamingoHeyGuys
The problem in the game design? Your grenades don’t replenish when you step into that white circle, the only viable move in the game, BUT you hit a checkpoint. So the first time I did this, I went into the white circle with a 3 turn respawn on all of my grenades, and it checkpointed like that, which meant I actually had no win condition and had to restart the act. So what I do now is constantly hit end turn to replenish my cooldowns, which is ludicrous.
Next, we look at the gunplay on insane. Take a look at this example.
In this example, I have a 58% hit chance on an enemy not even in cover, only 6 or so tiles away. No obstructions whatsoever. That hit will only do 380/760 health, which means I need two perfect shots to kill it, and will have to allocate the entire character’s turn, under perfect conditions, to kill it (no reload, no partial hit, etc).
If I don’t allocate this character’s entire turn, I will lose. That grub has a one shot kill mechanic on me, I can’t melee it, shooting is just too penalized on the difficulty, my only option is to throw grenades.
I do not believe anyone on the staff actually went through and beat this on insane without exploiting some mechanic that is unbeknownst to me at this time. It isn’t that the mode is challenging, it should be challenging, it’s just unfair.



