Honestly, I’d sooner they buffed back up the Lancer GL capacity to some extent, and massively nerfed the Boomshot if need be.
The Lancer GL alt-fire is extremely fun to use and get good at. The Boomshot is boring to use constantly by comparison, and the lack of ammo means constantly running to lockers if you want to maximize your damage output. As much as it made Horde a joke, I miss the old days of having like 8 shots on my Lancer GL and not having to constantly switch them out.
As the class is now, it’s still a pretty OP damage dealer (especially once you’ve got a full locker rotation going), but it’s just more annoying moment to moment to actually play, than it used to be.
I also think it’s weird to have a class that has cards dedicated to the Lancer GL, but starts… without a Lancer GL
) is a very generic and common thing in games, when you play Escape Venom works in very much the same way. The logic should’ve been that certain classes (ones that were weak otherwise like Medic for example) could use it to give tons of support for boss waves, the idea of giving bleed damage to any one shot weapon (Longshot, Boomshot, Dropshot, etc.) is stupid because it means you can just use that weapon the same against everything. Like speaking about Demo, wouldn’t it be neater if the card only applied to ballistics? that way you would be encouraged to use different weapons/tactics instead of just boomshot everything the same exact way.