So me and my boys have been successfully running Masters lately. I have a ridiculously good Jack (18), JD (17), and Kait (17)…My Del is pretty good too and I want to start engineering more. I was curious on what everyone feels about his best loadout?
Currently I have efficient fabrication, ingenuity, reinforced fabrication, best friends, and flow.
Do I go to the Legendary at 16. Please give me some input.
Have Laceration and Blood resonance maxed out. Bosses melt. Cloak batteries as a last resort in case the squad goes down or there’ s a bunch of elite drones that need to be assassinated. Custom gnasher combined with Blood resonance puts it at +200% overall damage. The overkill being at +170%…and last but not least shotgun speed loaders. It sounds like a weird card but it actually widens the active reload bar. It’s an instant active reload every time. Yes you still go down a lot as Kate . But with Jack it doesn’t matter. You are dishing 5-7 mill of damage depending on how good of a player you are.
I would recommend swapping Shotgun Speed Loaders for Chain. That way, you can play offensively with Cloak Duration and meatshielding / executing.
I used to have Shotgun Speed Loaders but if you’re the kind of person that scores perfect active reload nearly every time, then this card doesn’t seem needed. It doesn’t let you activate perfect active reload earlier than normal. The window is just lengthened to last longer than normal.
Also I believe it depends on if you have Baird on your team because he has some really good cards that complement Del’s. His global overlock for lockers works on all lockers not just the ones Del buys. Yes it stacks with Del’s overclock but I think Del’s max percentage isn’t that high, and it might be worth freeing his card slot up for something else.
This is why I’m desperate to have Horde Frenzy or something like it, in custom lobbies. so there is time to actually set up a game exactly how you want it instead of chancing it in public MM.
Honestly, I never really noticed. Seeing as most cards do who do the same thing I just assumed it and combined the two! But like @ektope mentioned why have both when one has a restriction.
I personally choose not to use any of the repair speed boosting cards. My teams run with JACK and they need time to gather and smelt weapons anyway, which typically gives me enough time to repair stuff anyway. On later waves where the enemy does more damage it can be tougher, but by that point we normally have lots of money anyway so JACK shifts from smelting duty to repair duties instead.
LMAO, maybe I over exaggerated a bit on excitement. Laceration is 5 and BR is still 4 I just checked. But I do a lot of Frenzys! I got lucky with those cards.