What I’m saying is the rewards being given out are not was is shown regardless of TCs intent. People continually are saying they are not getting the 5000 and 2500 XP for advanced and beginner. Those rewards have never been given out for those difficulties (in horde). Maybe Tc wanted to change the rewards but they haven’t yet. So as of right now it is a visual glitch IMO
Not at all, it’s not just a visual glitch because sometimes I get the 7500k. I’m trying to work out what happens and why, it might help them fix it or help people do what method works to get the 7500.
We will show the big issues players are talking about and facing, along with the things that we can share progress and information on.
So this problems appears to be only be related to horde frenzy. I did todays and yesterdays challenges in frenzy and did not receive the advertised CXP but previous to that I did them through 50 waves and received every bit of CXP advertised. Im gonna continue to switch up the modes but so far its only related to frenzy.
Speculation time lol
What if this is just a visual bug? Think about! Complete 50 waves and receive the same rewards as 12 waves? Doesn’t seem right to me. What if if the CXP given from frenzy is the actual CXP your supposed to get its just TC haven’t updated it to show what you get from playing franzy. Of course I am just speculationg and have no problem being wrong but it does seem likely.
The time investment in frenzy is lower but it makes up for it by being significantly more difficult for the majority of the session. It would be odd for daily rewards to be intentionally higher in the version you can’t matchmake, given that they never mentioned this disparity elsewhere.
On the flipside, I could argue that people shouldn’t be punished with lesser rewards because they choose to play the mode they prefer. Or they only use public matchmaking which currently doesn’t have any 50 wave option(and with how bad Custom can be at times I don’t blame them). Frenzy can also often be more difficult due to double bosses and more enemies spawned per wave. I don’t find pure time commitment much of an excuse, personally.
They could really just do a weekly 50 wave challenge thing for rewards. Only reason I see why they haven’t is because they removed the matchmaking option for it due to not enough completions going all the way to 50 and frequent quitters(I wonder how much their Survivor forcing as the first modifier outside of Beginner contributed to that).
And Escape also gets the same rewards as Horde but apparently nobody has issues with that despite a match being even shorter than a Frenzy run in that mode.
You can argue all you want but I am only speculating lol.
I am just speculating that it is possible this is what TC intended Frenzy to be but neglected to update properly.
Well I would rather the person who spent longer on the game at the highest difficulty getting the better rewards than the person who stopped by for 15 minutes but each to their own lol.
Thats more down to the player than anything else. I personally don’t find frenzy to be difficult at all and only really have a hard time when I get fairly amatuer or uncooperative players in my lobbies.
Are you refering to the dailes in escape or just any map in escape?
This. The Escape dailies.
Well perhaps but it seems kind of obvious which standpoint you’re representing. Also, mind the could.
So if I spent a few hours playing Frenzy, that’s no different to playing one match of 50? Just saying.
Both can be very easy, but I don’t think you have to face Kestrels with Sentinels AND Guardians at the same time on the 50 wave mode. Well, ok, on 50 waves only the Sentinel is missing but you get the idea. There’s a larger variety of boss combinations to mess you up in Frenzy(Swarmak with a Sentinel for example, or the Wakaatu showing up with a Snatcher or Carrier, albeit I find it’s too easy to kill a boss with even a halfway competent team while you have no significant boss killers on the team eg you have a Torch Tackle Brawler, two Sluggers, a Nomad and ranged build Brawler, yet you wipe the floor with even the Wakaatu, but that’s a different complaint to have).
Most times I get fail is more down to the game than player skill because the taps spawned in a terrible spot and we got a BS spawn of Kestrel with Sentinel and Guardian while every enemy on the map immediately rushes the position which has no or very little useful overhead cover of note from the flying nuisances.
The only possible difficult thing might be less starting power in the 50 wave match but with Ultra Power Drain you won’t be building anything or very little and spending it into perks instead anyway, while the difficulty ramps up a lot more slowly ans you only deal with a relatively small number of enemies early on.
Either way my point is I don’t personally see why 50 waves would be justified in having the daily rewards be better. To me, it seems the rewards were changed or supposed to be changed across the board, but some hiccups occurred(as I heard some got the rewards listed doing Frenzy).
Now if you want to talk card drops in the 50 wave mode variant, I’m definitely lending my ear to suggestions to make it better than 10 cards for a 2-3 hour run, lest it has been changed and I haven’t noticed because I don’t think I’ve played any 50 wave runs in god knows who long, at least a few months, because they’re extremely boring.
You seem to have neglected the 15 minute part lol. If someone wants to do loads of frenzy runs then thats time spent to warrant same level rewards.
No perhaps about it just speculating the possibility of why people are not receiving advertised rewards.
Well it takes longer to successfully complete 50 waves than it does 12 so more character XP and XP in general is a given.
I am currently just experimenting with the modes to see if there will be any difference between the 2 when it comes to rewards and so far only frenzy has not paid out the full amount. Of course this is all just a theory and should not be taken as this is whats happening.
The only difficult thing about horde is who you play with. A bad team will make it a nightmare and a good team will make it smooth sailing.
Well, I think this is the problem. We don’t know if it is a visual bug if the rewards are for frenzy, if it is for 50 waves. This is what’s frustrating and the fact that TC went address it.
Very little talking on the forums does do anything. It’s about shared experiences and conversation.
Forum
noun
a place, meeting, or medium where ideas and views on a particular issue can be exchanged.
This is kinda what forums are for.
Why do you care if we continue to talk about it? You think you have the answer, “visual bug”. Ok.
For me, I never had 7,500 CXP (well, since the problem exists …)
The only solution found for me is to stop playing the Daily Horde!
Too boring Horde and frustrating rewards!
Well it is finally being addressed tomorrow!
Hopefully right as the daily/weekly map updates, I’d find it dumb to have to wait until the evening to complete the Horde map… and hopefully it also doesn’t break anything else.
Wishful thinking by all of us whenever TC has to fix something.
Can anyone confirm if this has been fixed yet?
Not yet.
Darn. Lind of makes playing today’s dailies pointless until this is fixed. Ditto with Surge speed runs…
It is fixed for me, just finished the Horde daily.
Same here, but I guess previous rewards won’t be acknowledged