surge is easy i speed run it on inconceivable.
Now do it on Master. That 1 Mutator makes all the difference.
Still have to find a lobby willing to do that. I searched a few lobbies but eventually gave up. Didn’t want the struggle just for those few XP.
Cards are worth more than XP in my case anyways and there’s more efficient ways to get those than running dailies usually.
The first time completing The Surge on Master since it’s change.
Very fun and difficult hive. The difference between Incon and Master is huge.
Nice. I agree. It’s definitely one of the hardest Hives and the more I play it on master, the more fun it becomes. I think part of it is that it’s quite non-linear - you don’t just follow a straight path from beginning to end; and have to make real choices as to which path you take in act 1. Then later in act 2 it’s more fluid than some other hives because alot of it depends on how you approach the enemies and their own individual behaviours which can be a bit more mixed. Will the Elite Drones and Scions hold their positions or will they push you aggressively early on? There’s alot of “push-and-pull” as I like to call it - where you attack enemies in one area, and then fall back a bit to drag them out of position before you finish them; and then push and attack another area, and then back again, so that you can clear out as much as you can.
I like playing as Pilot when the Vampire modifier is activated, it means that I can take off my Silverback healing card and throw on another card instead (usually Aggressive Armor). Being able to heal with the bleed on my Mulcher is nice as well.
Its like clueless players are drawn to my lobbies. Multiple attempts on The Surge all ended in failure in the second act. The straw was a Nomad running the execution build and a Gunner who kept stealing executions from the Nomad. Eventually the 2 of them decided to run to the end while I was wearing down a mulcher scion and they were surprised to find the scions on the helipad. This is one im just going to let go by.
You’re not using that per default? My Silverback is just running the Trishot, nothing else (for worst case scenario and early waves until I get my locker to 4). I’m doing everything with the Dropshot like good old Gears of War 4. Healing Explosives and Aggressive Armor work perfect together with the Dropshot. You usually get your health back and Stim on top of it with a single shot. Pretty handy.
I had wondered if this worked. Thanks for confirming it.
Horde Daily: Dam
Beginner: 100 GC
Advanced: 5000 CXP
Inconceivable: 10000 CXP
Modifiers: Confetti Headshot, Even Tougher Enemies, Bobble Head Enemies, More Lethal, Vampire, More Lethal, Survivor*
(yes, double more lethal, not a typo)
Escape Daily: Ice Queen
Beginner: 2500 CXP
Advanced: 150 GC
Inconceivable: 300 GC
Like we didn’t have that twice last week and two days ago the last time.
Soooooooo sick of bobble heads.
Any day another pass, sadly.
Holy moly. Trying to level up my Anchor class with this friggin’bobblehead mutator (again!!) is going to be the death of me.
Is it just me or do we need brand new mutators added to the daily challenges? It seems like I have been playing todays mutators for weeks now lol. I don’t want to sound ungrateful or anything and I really appreciate what TC has done here but its getting stale.
Am I correct in thinking Gears 3 bobble heads meant a bigger hit box? I find this method infuriating when I’m trying to string together hits with the nomad, but it could be so fun if the hit box was bigger.
Waking up to see the same horde modifiers yet again… why? It comes across as extremely lazy.
Well it’s not lazy really as it’s random, there just needs to be more of them, I’m hoping there will be a few more with op6. It’s great that they even added them and it was unexpected but it never takes us long to forget that and want MORE! 
I’d be fine with bobble heads every day if it wasn’t for the hitbox.
Hey TC I have suggestion for a new mutator to use so you can stop using the same ones. Play as Swarm Drone from the campaign 
No cards?!?!
Alright TC should start adding in the cards rewards more frequently than CXP rewards (or ramp up the coins rewards a bit). The CXP eventuallybecome really pointless and you’ll still be waiting for those cards to drop.