It is but assuming equal chances for each of the three for each difficulty it will even out with enough days.
It will look streaky though probabilities and all.
If it would rotate it would be easier to see that no reward is favoured over the other.
CXP gains need a buff across the board, it takes forever to get to 18 (and as a result, stronger and in some cases actually useful skill cards) for new players. Adding them to dailies doesn’t cut it when the good chunks are locked to Incon difficulty.
I hope Gears 6 eases up on the grind in this area. IMO it’s the worst meta aspect of PvE in 5.
I do see and get your point, but you also need to bear in mind those of us who have maxed classes and max re-up have no need of CXP or re-up XP and pretty much only do the dailies for the cards and coins.
Having said that, I wouldn’t mind at all if the Beginner reward was always CXP as long as the Advanced and Incon was always either cards or coins.
However I think they have the balance about right at the moment. Some weeks tend to be heavy on CXP, some coins and some cards. So there’s something for everyone, you just need to pick and choose which dailies to do.