Was testing recently how quick Jack could get their Ultimate back fast with Clayton’s Level 6 Ultimate Battery and healing him.
It turned out that he gets it back very fast within seconds.
I haven’t played Clayton much or at all in Horde so I didn’t know this.
It turned out, we accidentally made Clayton completely immune to damage.
After messing around with just Grace Period and Bait Armour alone, one then the other, it turned out that Level 6 Bait Armour causes Clayton to take zero damage.
At Level 5, I believe it would have been 50%, and I don’t think that would have been enough.
At Level 6 with up to 60%, that was enough to become completely immune.
Even though it’s not 100%, that must mean that Jack’s healing beam was giving 40%+ resistance.
I would love to try this in Horde matches but the person I tested with, doesn’t have high enough healing reach and not interested in Jack since it’s boring.
I would even try this out while I play as Jack and healing beam a Clayton with Level 6 Bait Armour but that’s not easy to find.
Just putting that info out there, it’s a neat trick.
I am not sure if this may get patched or nerfed, considering Cole still has 100%+ melee immunity.
On side note, Clayton can still get pounced on, grabbed by Sire or even possibly one grab melee KO by bosses.
I think this might be of interested to you guys. @Bleeding_Pepper @Omen_LP @Hu1k_Daddy
So normally, without Bait Armour, Clayton’s HP would be dropping then healing back, but this way, he won’t drop in HP at all.
This could be very useful with heavy weapons where explosives won’t get him downed at all, so he will never get DBNO then revived instantly, then won’t have to pick up heavy weapon again.
