Ah the internet. Home of people who get really disproportionately upset when people disagree with them.
I’m not upset. Just baffled at your brainless response, is all.
So anyone who disagrees with you is brainless? Of course, of course…
EDIT:
The community as a whole did complain lots about the RNG lootboxes right? And as a result gave feedback that they wanted unlockables to be gameplay related, right?
Now we have it, we’re complaining about it being too difficult / time-consuming / grindy / repetitive.
Granted the repetition (of having multiple identical objectives across all character totems) is a bit of a bum, but TC have essentially given us what we wanted. I mean, what would you propose?
15 per Horde 20 waves?? Wow… I think I don’t got time for that.
Ridiculous imho.
To a certain degree, yes. Especially if they don’t see both sides of the spectrum. If you’re wearing shades like yourself, you wouldn’t see both because you’re biased to one when you’re not seeing the difference between how unlockables were implemented then (The unlockables the majority of players want) and now (The unlockables that keep players from playing the way they want, basically forcing them to play modes that they don’t care for). Gears 3 let you play the way you wanted and you’d unlock the majority of the cast/cosmetics.
I’m going to assume you’ve never played Gears 3 if you can’t understand why people are upset over these unlockables. I personally don’t care because I only play the game for dailies, but others do care because it’s unfair to them. Hell, you can buy the skins outright for $5 each which takes all of the value away from the characters, so they’re useless in the end with no sense of accomplishment when you earn them legitimately. Like I said, if you can’t see why people are upset over the current unlockables in the game, then you, my friend, need to take those shades off and revisit Gears 3 with an open mind.
Stop defending because it makes TC feel comfortable doing what they do. Gow3 you unlocked classic cog and locust through levels. Certain characters had special objectives. For example Locust Sniper required a certain amount of headshots. Kantus I believe you had to get a certain amount of revives. Superstar Cole required a certain amount of MVPs. They all made sense and not just thrown out there. I don’t get on Gears to shoot bots I strictly play MP and I should not be forced to play other modes. People need to stop defending TC.
Actually I’ve been a fan since GOW1.
Now, I disagree with the monetisation of customisation items. But the uncomfortable truth is, there is a market for this. Is it fair? Arguable not. But people will pay for it because they want X item quickly, or can’t be bothered to grind. Some people were even actively making posts requesting this, because they reasoned that they had busy lives, demanding jobs, families etc… I personally find it weird that these people want to pay to get stuff and bypass the gameplay.
GOW3’s levelling system worked as a means to unlock items and I’d agree that this should be used more as you get XP across all modes. Having said that, some of the GOW3 characters were pretty time-consuming and grindy to unlock in themselves, and some of them were Versus-only, or restricted to certain Versus modes etc like the Veteran or Allfathers medals (to unlock Classic Marcus and Prescott) so it meant people who weren’t as keen on Versus had to play this to unlock them.
But encouraging players to try out other modes isn’t necessarily a bad thing, and I speak as someone who plays much more Horde than anything else. In GOW4, campaign aside, it was probably 70% split toward Horde and 30% toward Versus.
But these are all cosmetics anyway. No-one has to have them to do well at the game. If you dislike a particular mode so much, then you don’t have to do it. But it’s for the player to weigh up if they want a particular reward to justify making the effort. As I said, the objectives aren’t that bad in themselves and don’t take obscene amounts of time. I object to the repetition in the totems having 3 or 4 identical objectives across all characters, which is lazy. Aside from that I think this is a good addition. It’s certainly better than grinding for the Ruby Scion or Emerald Gear.
But I stand by my original post - I do get the sense that whatever TC do, they will get stick for it and it does feel like the internet generation likes to moan much more than previously gaming generations. The character totems may not be perfect for everyone, but I think (and many others probably agree) that it’s better than the RNG lootboxes from GOW4.
EDIT:
Generally speaking, here’s my views about what I think would be a perfect system:
- No money-purchases except for eSports items. I understand this may upset some people who want shortcuts, but I like some gameplay with my game and I can’t understand why people would want to pay to essentially bypass gameplay.
- All customisation items to be unlockable via gameplay.
- Objectives to cover the spectrum in terms of difficulty and time - including some characters who appear in the campaign to be unlocked through palying the campaign (possibly on higher difficulties) whilst others requiring longer grinds and/or multiple objectives like the character totems.
- TOD to feature additional character variant skins which can be time limited.
- Unlockable characters to be permanently earnable through game play with no time-limits.
- If possible, enable multiple ways to achieve an objective. I think a couple of the Gilded challenges in GOW4 did this, like one relating to XP gained, there was a differentiation between Versus and Horde.
I’m just guess I never actually took the time to count. I was being conservative. Could be 40 for all I know. Here’s a idea play it once then you’ll have an idea. Also on the Terminator horde waves the first sevral waves go by superfast
I never said that Gears 5’s unlock system was better or the same. I was just pointing out a bit of hypocrisy by the community. A lot of people on the forums are complaining how “grindy” it is to unlock these characters when arguably Gears 3 had “grindier” characters. Please don’t put words in my mouth. I prefer Gears 3’s unlock system but people seem to forget how grindy it could be on Gears 3 as well.
Please don’t jump to conclusions next time. Just because I partially defended the unlock system in Gears 5, that doesn’t mean I think it’s the same as or better than Gears 3’s. Also the fact that Gears 3 had a decent chunk of characters locked behind a paywall as well. I want the return of “earn only” characters so they can essentially be playable trophies to show off what I’ve accomplished.
But on top of that you got so many characters without grinding like that. Every character that is comes out will be a grind.
Doing the 18 chapters of escape 4 times is tedious especially if one doesn’t like it. Kill 10 wardens in Horde? when do they show? it’s random. 30 execution as Swarm in Versus. A) you have to actually be a swarm character so that’s 50/50( more like like 20% it seems ) then you have to get the execution which isn’t going to happen much. You don;t ahve time to execute an enemy before you get killed yourself. it be different if you were playing dumb bots. Also just the 60K XP 4 times.
Well that’s your opinion that it’s tedious. I enjoy escape so it’s no issue for me. And in the same vein, some players don’t like versus but are still forced to play 40 rounds of it. I’m mainly a versus player myself, but I enjoy escape because it’s not as time consuming as horde. Going back to Gears 3 again, the majority of character unlocks were tied to Versus such as getting 100 MVP’s, win 200 matches in each game mode, etc. Where were the unlocks for people who just wanted to play horde or beast mode? There really weren’t any. My point is that you can’t play 1/3 of the game and expect to get 100% of the rewards.
I do agree that it’s annoying that we can only work on one character at a time.
I don’t jump to anything besides the FACT that doing the same 4 tasks 4 times in a row plus one specific one is the definition of grind.
A “Grind” is known for repetitive ways to earn sth, that won’t be earned in that amount of days without playing that specific way.
If you like it, or at least don’t feel that it’s a boring grind, cool. but be absolutely sure that the vast majority has a decent feeling of wasting time. Especially if no one later on can tell if you just paid 5 bucks or did useless “challenges”
And as I told before; the peak of a grind is also known for repetitive things to do even without a challenge. And all so called Totem-challenges have not the slightest amount of it.
PS: And just for info: I went General several weeks ago already, so I know how to grind. Plus I also enjoy Escape (got nearly all medals beside the master weekly and the Escalation) and STILL I feel like I’m grinding all day long. That’s simply a bad feeling for a game that should be fun. But I know many people feel that way. It IS cool to earn chars. Sure. But it never felt that grindy in Gears like it does now.
Once again. Never said they were challenging. Just that I don’t think they are “grindy”. What one does or doesn’t consider a grind is subjective. Like I said, I preferred Gears 3’s unlock system but if you don’t think those challenges were grindy and in some cases boring then I don’t know what to say. Getting Presscot was a grind and in some cases boring because you were forced to play and win game modes you didn’t like to play. I agree that the option to buy the character takes away the feeling of earning because most people will assume you forked over $5 as opposed to earning it. I also agree that the totem challenges aren’t very challenging. My whole point was that I didn’t think they were grindy.
Ahh’, good to know. I was under the impression that you’ve never touched the original trilogy before.
It is unfortunate that there’s a bypass for earning cosmetics with just opening your wallet. Maybe it’s a select group of people who’ve requested to buy it up-front, but that’s no reason to offer them up like that unless the majority of the fans are voicing their unified decision for that. I assure you that most of the people who’re complaining about the current unlockables are complaining because this is a sorry excuse for unlocking requirements and they’d like to see it changed in a way that’ll make it so that they’ll be able to earn these characters from playing the way they want.
Just as @Rampage_xyz stated, you could unlock the majority of your characters through linear progression and by playing the game modes you wanted. Hell, 20 of the characters were earned just from leveling up. They were fan favorites too like Sam, COG Gear, Dizzy, Anthony C, Benjamin C, Clayton C, Classic Baird, Classic Dom, Hoffman, Beast Rider, Theron Guard, Grenadier, Flame Grenadier, etc. They were characters that people wanted, which led to a healthy progression system. The more flashy/rewarding characters were locked behind medals that were challenging, but obtainable. Get 100 headshots for Locust Sniper, get 150 revives for Kantus, get MVP in 100 matches for Superstar Cole, play 200 matches for Classic Marcus, beat campaign on any difficulty for Unarmored Marcus, etc.
We didn’t mind the grind in GoW3 because we already had a guaranteed roster from just playing the game however way we wanted to play it (Campaign, Versus, Horde, Beast, etc). If we wanted to go the extra mile for the grindable characters, we could do that because a fair amount of content and characters were only hiding behind a specific level that we needed to reach by doing any activity that GoW3 offered. Hell, we could even grind for the extra characters while leveling up at the same time, in turn receiving more and more characters.
That’s true that encouraging players to try out other modes isn’t a bad thing, but if there’s this much backlash towards these Versus/Horde/Escape challenges, I’m sure the majority of the people bellyaching over it have already given the modes a try, only to find out that they dislike them. It’s rather lazy that the Totems all have identical challenges, but can only be equipped one at a time, only increasing the stale grind that we want to avoid from the repetitive modes. I agree that it’s a good addition though, but I feel like it could’ve been implemented better, as I feel about everything in GoW5.
I can also agree with you on the RNG lootboxes. They weren’t any better than this system. In fact, they were worse, but I can see why people prefer them because they supplied everyone with character, weapons skins and a hefty amount of scrap if we received duplicates, which could be used to craft your favorite characters/weapon skins that you want. I understand why you feel that way though, but I know that the way they’re going about these unlockables isn’t right, and it’s definitely not the type of unlockables that everyone had asked for.
- Agreed. Being able to purchase unlockable characters outright strip the value of the character immensely.
- Agreed. Would be nice if there was worthwhile customization items to work towards though, because there’s certainly a lack of in-game unlockables, which make the Totem system even worse and infuriating for players.
- Agreed. It’s a shame that the majority of the campaign characters are locked behind the ToD, which is completely asinine and unforgivable.
- Agreed.
- Agreed. Amen to that!
- Agreed. More ways to unlock cosmetics would be a better system, or just give us objectives that are achievable throughout all modes, like getting a certain amount of revives, executions, headshots, kills, etc (Not Eliminations. F*ck Eliminations).
Okay, so, also in Gears 3 if you wanted the savage theron you had to play beast mode, I believe griffin was horde.
So people like you who ONLY play multiplayer wouldn’t have been able to get the savage theron or griffin for example. Just as those who only played PVE weren’t able to get Prescott. This is no different. If you don’t want to play everything in the game you’re not going to unlock every character, just like Gears 3. You can’t just pick and choose points that only support your argument.
So because they did stupid stuff in Gear 3 that justifies stupid stuff in Gears 5? You know instead of making it less stupid.
I mean it’s not like it isn’t common in most games. If you don’t play the entire game in most games you’re not going to have everything at your disposal.
I think his argument is that you could obtain the majority of the roster by playing any game mode that you wanted. From what I can tell, there was 42 characters that launched with GoW3 (Not including pre-order and DLC skins) with around 11 being unlockable by doing specific challenges like Griffin, Prescott, Savage Theron, Golden Hunter, etc. That would mean that there’s about 31 other characters to choose from, which is a healthy base roster. A base roster that’s filled with fan favorites and whatnot via normal progression by playing whatever mode you wanted.
Sure, the flashier characters were tied behind a specific medal, but they weren’t the ONLY characters to unlock like the Totem’s in Gears 5, which has a laughably weak base roster compared to previous installments. Gears 3 rewarded a healthy base roster just by playing the game how you wanted it to be played, which made players content with their current selection of characters while leaving characters like Superstar Cole, Prescott, Golden Gear, Golden Hunter, etc for people that wanted to grind for them. They didn’t have anything to lose because they already had a variety of characters to choose from without grinding medals. Once they received the characters though, they felt special because they were earned and not bought.
Let’s also take into account the asinine challenges that they tied to the Gears 5 characters, while also giving the option to purchase them outright making them meaningless when shown to other players. Also, Savage Theron Guard was exclusive to Beast mode, while every Totem character is tied to tedious challenges across all modes which gets old real fast when you can only have one Totem equipped at a time while Gears 3 gave progress towards every character at the same time. Might I add that each Totem’s challenges are identical (Besides one) and don’t feel satisfying at all to do, especially when you’re doing more than one Totem.
no