Change the unlock requirements for new characters

The difference is: the Chars in Gears 3 hat totally DIFFERENT bars to raise to get them. Prescott was super hard if I remember right. But others had been way easier. And it wasn’t the same nonsense and super boring way to earn them via repetitive “challenges” that are none but time consuming lame nonsense.

And back than, if someone really had Prescott, you def RECOGNIZED that with a bit of respect.

I really don’t see that in gears 5. Everyone will think: either that dude paid 5 bucks or he did some lame 5x10 waves etc.

It’s def. by far not the same.

PS: Still I agree that there are WAY more important tasks to solve then the Char unlock system :wink:

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You see but you’re wrong. You can’t unlock things by simply playing. That is a false statement. I can play 300 hours of multiplayer between now and next week but guess what. I won’t have unlocked any chatacter because the game forces me to play modes that are broken, suck and quite frankly unenjoyable.

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I would add in addition to toning down requirements. Lower the cost as you achieve requirements. Meaning right now you either grind or pay 500 iron. Well there are 5 requirements after you create the card. So if you earn a requirement the cost should lower by 100 iron.

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I got the assist one. Play one something harder than beginner where it’s harder to kill an enemy. If you do the Terminator Horde challenge you’re going to get way more than 1 or 2 assists.

Ah okay, I meant versus. So it’s better play Horde then. I see. I’ll try that. Thanks.

Well the terminator Horde is 20 rounds and is super easy. And it also counts toward the win 5 games for Horde and wind a game with each of the 6 main characters( assuming you play with each character ), Even on beginner level you should get at least 15 assists per game

Or maybe it’s because they did unlockables in the sh*ttiest way possible…? Ever thought about that, or do you still have your shades on?

Ah the internet. Home of people who get really disproportionately upset when people disagree with them.

I’m not upset. Just baffled at your brainless response, is all.

So anyone who disagrees with you is brainless? Of course, of course…

EDIT:
The community as a whole did complain lots about the RNG lootboxes right? And as a result gave feedback that they wanted unlockables to be gameplay related, right?

Now we have it, we’re complaining about it being too difficult / time-consuming / grindy / repetitive.

Granted the repetition (of having multiple identical objectives across all character totems) is a bit of a bum, but TC have essentially given us what we wanted. I mean, what would you propose?

15 per Horde 20 waves?? Wow… I think I don’t got time for that.

Ridiculous imho.

To a certain degree, yes. Especially if they don’t see both sides of the spectrum. If you’re wearing shades like yourself, you wouldn’t see both because you’re biased to one when you’re not seeing the difference between how unlockables were implemented then (The unlockables the majority of players want) and now (The unlockables that keep players from playing the way they want, basically forcing them to play modes that they don’t care for). Gears 3 let you play the way you wanted and you’d unlock the majority of the cast/cosmetics.

I’m going to assume you’ve never played Gears 3 if you can’t understand why people are upset over these unlockables. I personally don’t care because I only play the game for dailies, but others do care because it’s unfair to them. Hell, you can buy the skins outright for $5 each which takes all of the value away from the characters, so they’re useless in the end with no sense of accomplishment when you earn them legitimately. Like I said, if you can’t see why people are upset over the current unlockables in the game, then you, my friend, need to take those shades off and revisit Gears 3 with an open mind.

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Stop defending because it makes TC feel comfortable doing what they do. Gow3 you unlocked classic cog and locust through levels. Certain characters had special objectives. For example Locust Sniper required a certain amount of headshots. Kantus I believe you had to get a certain amount of revives. Superstar Cole required a certain amount of MVPs. They all made sense and not just thrown out there. I don’t get on Gears to shoot bots I strictly play MP and I should not be forced to play other modes. People need to stop defending TC.

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Actually I’ve been a fan since GOW1.

Now, I disagree with the monetisation of customisation items. But the uncomfortable truth is, there is a market for this. Is it fair? Arguable not. But people will pay for it because they want X item quickly, or can’t be bothered to grind. Some people were even actively making posts requesting this, because they reasoned that they had busy lives, demanding jobs, families etc… I personally find it weird that these people want to pay to get stuff and bypass the gameplay.

GOW3’s levelling system worked as a means to unlock items and I’d agree that this should be used more as you get XP across all modes. Having said that, some of the GOW3 characters were pretty time-consuming and grindy to unlock in themselves, and some of them were Versus-only, or restricted to certain Versus modes etc like the Veteran or Allfathers medals (to unlock Classic Marcus and Prescott) so it meant people who weren’t as keen on Versus had to play this to unlock them.

But encouraging players to try out other modes isn’t necessarily a bad thing, and I speak as someone who plays much more Horde than anything else. In GOW4, campaign aside, it was probably 70% split toward Horde and 30% toward Versus.

But these are all cosmetics anyway. No-one has to have them to do well at the game. If you dislike a particular mode so much, then you don’t have to do it. But it’s for the player to weigh up if they want a particular reward to justify making the effort. As I said, the objectives aren’t that bad in themselves and don’t take obscene amounts of time. I object to the repetition in the totems having 3 or 4 identical objectives across all characters, which is lazy. Aside from that I think this is a good addition. It’s certainly better than grinding for the Ruby Scion or Emerald Gear.

But I stand by my original post - I do get the sense that whatever TC do, they will get stick for it and it does feel like the internet generation likes to moan much more than previously gaming generations. The character totems may not be perfect for everyone, but I think (and many others probably agree) that it’s better than the RNG lootboxes from GOW4.

EDIT:
Generally speaking, here’s my views about what I think would be a perfect system:

  1. No money-purchases except for eSports items. I understand this may upset some people who want shortcuts, but I like some gameplay with my game and I can’t understand why people would want to pay to essentially bypass gameplay.
  2. All customisation items to be unlockable via gameplay.
  3. Objectives to cover the spectrum in terms of difficulty and time - including some characters who appear in the campaign to be unlocked through palying the campaign (possibly on higher difficulties) whilst others requiring longer grinds and/or multiple objectives like the character totems.
  4. TOD to feature additional character variant skins which can be time limited.
  5. Unlockable characters to be permanently earnable through game play with no time-limits.
  6. If possible, enable multiple ways to achieve an objective. I think a couple of the Gilded challenges in GOW4 did this, like one relating to XP gained, there was a differentiation between Versus and Horde.

I’m just guess I never actually took the time to count. I was being conservative. Could be 40 for all I know. Here’s a idea play it once then you’ll have an idea. Also on the Terminator horde waves the first sevral waves go by superfast

I never said that Gears 5’s unlock system was better or the same. I was just pointing out a bit of hypocrisy by the community. A lot of people on the forums are complaining how “grindy” it is to unlock these characters when arguably Gears 3 had “grindier” characters. Please don’t put words in my mouth. I prefer Gears 3’s unlock system but people seem to forget how grindy it could be on Gears 3 as well.

Please don’t jump to conclusions next time. Just because I partially defended the unlock system in Gears 5, that doesn’t mean I think it’s the same as or better than Gears 3’s. Also the fact that Gears 3 had a decent chunk of characters locked behind a paywall as well. I want the return of “earn only” characters so they can essentially be playable trophies to show off what I’ve accomplished.

But on top of that you got so many characters without grinding like that. Every character that is comes out will be a grind.

Doing the 18 chapters of escape 4 times is tedious especially if one doesn’t like it. Kill 10 wardens in Horde? when do they show? it’s random. 30 execution as Swarm in Versus. A) you have to actually be a swarm character so that’s 50/50( more like like 20% it seems ) then you have to get the execution which isn’t going to happen much. You don;t ahve time to execute an enemy before you get killed yourself. it be different if you were playing dumb bots. Also just the 60K XP 4 times.

Well that’s your opinion that it’s tedious. I enjoy escape so it’s no issue for me. And in the same vein, some players don’t like versus but are still forced to play 40 rounds of it. I’m mainly a versus player myself, but I enjoy escape because it’s not as time consuming as horde. Going back to Gears 3 again, the majority of character unlocks were tied to Versus such as getting 100 MVP’s, win 200 matches in each game mode, etc. Where were the unlocks for people who just wanted to play horde or beast mode? There really weren’t any. My point is that you can’t play 1/3 of the game and expect to get 100% of the rewards.

I do agree that it’s annoying that we can only work on one character at a time.

I don’t jump to anything besides the FACT that doing the same 4 tasks 4 times in a row plus one specific one is the definition of grind.

A “Grind” is known for repetitive ways to earn sth, that won’t be earned in that amount of days without playing that specific way.

If you like it, or at least don’t feel that it’s a boring grind, cool. but be absolutely sure that the vast majority has a decent feeling of wasting time. Especially if no one later on can tell if you just paid 5 bucks or did useless “challenges”

And as I told before; the peak of a grind is also known for repetitive things to do even without a challenge. And all so called Totem-challenges have not the slightest amount of it.

PS: And just for info: I went General several weeks ago already, so I know how to grind. Plus I also enjoy Escape (got nearly all medals beside the master weekly and the Escalation) and STILL I feel like I’m grinding all day long. That’s simply a bad feeling for a game that should be fun. But I know many people feel that way. It IS cool to earn chars. Sure. But it never felt that grindy in Gears like it does now.