Actually I’ve been a fan since GOW1.
Now, I disagree with the monetisation of customisation items. But the uncomfortable truth is, there is a market for this. Is it fair? Arguable not. But people will pay for it because they want X item quickly, or can’t be bothered to grind. Some people were even actively making posts requesting this, because they reasoned that they had busy lives, demanding jobs, families etc… I personally find it weird that these people want to pay to get stuff and bypass the gameplay.
GOW3’s levelling system worked as a means to unlock items and I’d agree that this should be used more as you get XP across all modes. Having said that, some of the GOW3 characters were pretty time-consuming and grindy to unlock in themselves, and some of them were Versus-only, or restricted to certain Versus modes etc like the Veteran or Allfathers medals (to unlock Classic Marcus and Prescott) so it meant people who weren’t as keen on Versus had to play this to unlock them.
But encouraging players to try out other modes isn’t necessarily a bad thing, and I speak as someone who plays much more Horde than anything else. In GOW4, campaign aside, it was probably 70% split toward Horde and 30% toward Versus.
But these are all cosmetics anyway. No-one has to have them to do well at the game. If you dislike a particular mode so much, then you don’t have to do it. But it’s for the player to weigh up if they want a particular reward to justify making the effort. As I said, the objectives aren’t that bad in themselves and don’t take obscene amounts of time. I object to the repetition in the totems having 3 or 4 identical objectives across all characters, which is lazy. Aside from that I think this is a good addition. It’s certainly better than grinding for the Ruby Scion or Emerald Gear.
But I stand by my original post - I do get the sense that whatever TC do, they will get stick for it and it does feel like the internet generation likes to moan much more than previously gaming generations. The character totems may not be perfect for everyone, but I think (and many others probably agree) that it’s better than the RNG lootboxes from GOW4.
EDIT:
Generally speaking, here’s my views about what I think would be a perfect system:
- No money-purchases except for eSports items. I understand this may upset some people who want shortcuts, but I like some gameplay with my game and I can’t understand why people would want to pay to essentially bypass gameplay.
- All customisation items to be unlockable via gameplay.
- Objectives to cover the spectrum in terms of difficulty and time - including some characters who appear in the campaign to be unlocked through palying the campaign (possibly on higher difficulties) whilst others requiring longer grinds and/or multiple objectives like the character totems.
- TOD to feature additional character variant skins which can be time limited.
- Unlockable characters to be permanently earnable through game play with no time-limits.
- If possible, enable multiple ways to achieve an objective. I think a couple of the Gilded challenges in GOW4 did this, like one relating to XP gained, there was a differentiation between Versus and Horde.