So now we have a Developer Playlist to play with, could we see how Gears 5 would play without the wall cancel.
I don’t have any issue with wall bouncing, i do it myself all the time but i think it would be interesting to see how the game plays without the ability to wall cancel. The only Gears titles we have are the original Gears and UE that don’t have this feature, both of which are my favourite without a doubt so i think it would be interesting to see how Gears 5 would play in the current state it’s in but without the ability to wall cancel.
I suggest this not because wall cancelling is a problem as such more just to see how the game would play. In the original Gears and UE you had to be more precise with your movement because you couldn’t just cancel out of it. Good players were able to predict where you were going or notice the animation for your character taking cover and take advantage of it, might even make strafing more of an option again. You could argue that this would also increase the skill gap and slow the game down in a way that wouldn’t make you feel like a slug while running or going around cover, not that i want the game to be slower but removing the speed boost wasn’t the answer TC.
Again i don’t have an issue with wall bouncing, but now we have a Developer Playlist there’s a whole bunch of stuff TC could test for the sake of testing without affecting the main game and get actual feedback from the players.