Can we get all exterior maps to have changing weather and daytime?

Night time variants of outdoorsy maps would be great!

Night & day cycles would be good for Horde matches, I’d love to see Asylum in the daytime and Bunker would look soooooooooooo much better at night :joy:

5 Likes

Bring back dynamic weather

5 Likes

Would be cool if it actually adjusted in real time.

2 Likes

I think it would be just one map. And that one map when you play it can be night, day or twilight.

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That’s not too bad either, random

Only way I see them ever doing this would be if Gears 6 also had dynamic weather in the Campaign (for continuity purposes) but as of right now no chance they would ever do it, not only would it probably just make the process take far longer (having to make multiple skyboxes/palates for a map is much harder than just making one) and it would just make every map feel more generic as now every map could be night/day or fall/winter and so on, nevermind the tons of visual bugs it would introduce.

Sand Storm mutator.
Snow Storm mutator.
Thunder and Lighting mutator.
Earthquake mutator.
:thinking::thinking::thinking::thinking::thinking:

3 Likes

:sunglasses:Sounds Like a interesting idea, minor weather would give the maps a little variety to the mix, like time-of-day: Dawn - Dusk, i would like to see if it is possible to add destructibles ( like a floor with a spike pit, or explodeable car, crate, etc… hidden in a mix of stuff. but that may be to difficult to add.

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Its not really as simple as changing the “time”

In unreal editor, i dont even think its possible for a unr file (a map) to have multiple, cycling skyboxes.

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Remember when gridlock was nighttime?
Also those features would be cool to see but not until they fix matchmaking

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it doesn’t have to be real time weather, they can have them as a setting you set it to, like in a custom match where you have options to change it to day-night or snow-rain. Instead in ranks they select it for you. map settings is the idea here. None of these features are over the top, its majority just different texture maps and using preexisting features that are already included in the game or in previous gears titles.

I’m actually not a huge fan of that. At least for ranked. I don’t think gimmicks like that add anything to the gameplay, and in fact impede it.
But I could see how it could work for PvE modes.

5 Likes

it does not add or take away from gameplay, other than blizzards, a simple esthetic like snow flakes or change in textures to have frost is not going to change gameplay. look at the snow canals map in gears 2 as reference

Gears of War EVERY CANALS MAP COMPARISON (Gears 1,2,4 & 5) - YouTube

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That I wouldn’t mind. Reclaimed Wind flair is more what I was thinking of.

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for wind flair i’d take it away from rank and blizzards too,

here are other weather conditions examples.

Gears of War - Multiplayer Maps and Weapons - Subway - YouTube

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So basically, cycle lighting on every standard multiplayer map except exhibit and nexus haha

I am for it on some maps but not all.

Impact Dark was dope

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Harbor (Fog) was one I was fond of, same with the Windflare maps, the latter I liked due to the fact that enemies would die during the lightning strikes. I can name a few instances that I was saved from being executed because the weather decided to take a turn.

Day/Night variants, sure, but no more than that for reasons listened above by TC’s finest Clown.