Can someone help me understand stim better? Clearly it adds some kind of shield, but I see on different cards it is either a percent or an HP amount.
Kait - Stim Batteries = stim capacity increased by X %, Reaper = executing enemies gives X % stim
Del - Repairing provides X% stim
Marcus - Living Legend provides X stim per second (not a percent), Defensive Stim - stim capacity increased X %
COG - Get up = Team revive provides X% stim, Snub provides X HP stim for nearby allies (another unit for stim HP)
Emile - Halo = regenerate stim (no amount, unit, or percent provided)
Kat - Halo, also Stim Capacity card increases stim capacity by X %
Grace - stim syphon = melee hits grant X% stim
Lizzie - Dealing damage grants X HP stim
So stim is given as a %, an HP, or just a number (in Marcus’s case)
How much HP worth of stim = 100% of stim?
Once you get an initial amount of stim, does it accumulate on you until you are at 100%, or more if you have increased capacity? Is there an indication that you are at full capacity or not? Is there an indication once you already have some stim that you are doing something to get more?
My experience with stim, is that I do the action that earns me some arbitrary amount of stim. I start to have that shield glow on me, and it disappears if I take damage.





