Gnasher is not a team weapon though. It is a solo weapon.
In a 1v1, Lancer really isn’t that effective because it’s easy to avoid. It gets stronger as you increase the number of players using it (ie. it is stackable). But Gnasher doesn’t. Whether you have 1v1 or a 1v5, the effectiveness of the Gnasher is more or less the same. In fact, it’s part of the reason you can outplay 2 people in CQC because them having 2 Gnashers on you isn’t stackable. It’s more like 2 1v1’s than a 1v2.
And no CQC should not be 75% of the game. All that does is increase the chaos, which decreases the chance for skill to actually shine through. When you have 2 full teams pile on the hill in KOTH it’s more or less a crapshoot who comes out on top. There’s no tactics, no predictability. It’s whoever is left standing, and when there are that many players engaging in chaotic gameplay you can’t reliably predict the outcome, and that’s because the risk of dying is significantly higher in a Gnasher fight than a Lancer fight. A simple mistake, even one made by the best player in the game, can result in a death. A simple mistake in a Lancer fight does not end the same way.
Lancer cross is very one dimensional and easy to beat. The fact that you can only really cross specific cover points from other specific cover points means that there will always be a gap in the defense. Core decreases that gap significantly because the weapons are god awful OP, but in competitive it is very easy to get around a cross. And if you are getting crossed from 3 or more spots all that means is you have bad positioning. It doesn’t mean the Lancer is too strong or that camping is too good, it means you put yourself in a ■■■■■■ spot.
What you’re basically asking for is to remove tactical gameplay and make the game more chaotic, and thus less predictable or based on skill. If there was no way to play defensively then all people would ever do is fly at you with Gnasher because it’s the only effective option. The game should reward offense and risk taking, but not to the point that strategy gets thrown out the window.
My advice to you if you don’t like core Lancer is to play competitive. I totally agree core is BS, but that’s not actually the core game despite the name. It’s more the casual side of the game, for players that don’t know how to optimize or don’t understand the fundamentals of the game. It’s for people to just kinda do whatever with whatever and it works. But in competitive it doesn’t work. You have to use the right weapon for the right job. You have to use tactics and positioning to your advantage. You have to have to take risks to get rewarded.
Stop thinking of core as what Gears is supposed to be because it’s not. Gears 1, Gears UE, and Gears 4 competitive is what Gears is supposed to be, and IMO is disingenuous of TC to make the majority of the player base believe they are better at the game than they actually are, because eventually that just leads to people not getting better and instead just relying on the strength of the weapons to do the work for them. In UE I could tell the players that only ever played Gears 3 because they have absolutely no clue how to actually play the game. They don’t understand positioning and crossing. They don’t know how to properly play defensively. And they will always try some fancy BS right in front of you that gets them killed, because you can’t just spam A and get out of every situation. You have to take cover precisely and with intent.