As much as I think items in the store are overpriced and lower-prices are good, the fact that reused content is the inly content that gets a reduction (besides the 50% reduction they made early on, but even that is a lot still). The fact that these aren’t only kinda lazy,
I know @I_TRS_GEAR_I has pointed out and is correct that any skins for characters from past games, and even maps/weapons are still built from the ground-up in Gears 5’s engine. Still bugs me that these aren’t added to the already lacking Supply Pool, and instead TC goes to chip out as much money as possible out of their loyal fanbase that’ve stuck with Gears 5 this far on.
So out of petty, and to show the prevalence of the “Charge $2.50” meme I share with @ll_R_E_D_l, I’m creating a master list of all skins available in Gears 4 that TC have added to the weekly store for an easy $2.50–more more accurately $5, since that’s the lowest you can realistically pay for 250 Iron–unless you only use the small amount of TOD Iron on these remade skins.
- COG Corpse
- Mechanic Baird
- Lieutenant Walker
(These have not appeared in the store yet, but based on the footage in the Gridiron trailer I very much see these coming to the store since they aren’t in the TOD)
- Savage Locust (Some in TOD, makes sense for others)
- Helmetless Theron (Swore I saw it in the Gridiron trailer, might’ve been Raam)
- Theron Variants (including Palace Guard which already has a reskin in the Tour)
- Thrashball Cole
- Lieutenant JD (Now that we just got Del)
- Classic Cole/Marcus (Marcus is halfway there, we got Baird)
- Vold Raam (Maybe a Sraak variant like Batista)
- Boxes, which is already a remake from an older game.
- Canals, which is already a remake from an older game.
- Mid is worth mentioning.
- GRIDLOCK. (Jk, it’ll never be added)
This is sort of personal, but just the fact that there’s so many reskins and a lack of new content, especially map-wise, and the fact that these remade skins were in just the last game and are being charged money for, even though we could’ve unlocked them all for free in Gears 4. And if they didn’t have the whole “Hero” system and only did skins that list would probably be even larger with the bases of Myrrah, Theron, Drones, Raam and more. Surprised we haven’t gotten the COG Medic or NCOG yet.
And it may seem petty and not much to complain about with Gears 5’s bigger issues, but the way I see it–the smaller issues just make the overall failure of the game all the more transparent. When it fails across the board and can’t seem to be victorious in the small categories, I don’t see how Gears 5 can get even close to Gears 4 in a year or even two from now. This wallet-chipping, drip-feeding store system that Gears 5 has is just one of the rotting branches that helps to kill the Gears 5 tree, rotting it out and not even making it worth anything when you cut it down to try and make something new from it.
Afterword: My main goal here is, and main issue–is that as a consumer who always thinks seven times before committing to anything, especially something as trivial as a skin in a video game, I fear Gears, like so many other franchises can go the Bethesda/Activision/EA route, where small things that are carried over are charged money for and when we have Lancer skins for $4 a piece, or a $20 back for a Guest character, when skins related to Halo + Terminator outnumber the Hivebusters–the new characters TC should be pushing… It makes me feel like my money would be much, much better spent elsewhere.