Maybe op seven the one guy will get around to it. Promo classes being in the general pool, i’m not a fan of . . . But since they are there maybe the team will rework and tweak them and deliver them in the near future. One can hope…OP Six? No? OP Seven? There you go Mr. Shannon! Target Made.
Regarding Grace? Ya’ll so wrong,
I’ve played the class a bunch and have some two cents to offer (again) for tweaks and reworks.
The Mace? The classes entire oveure, and it’s not even in the loadout? Put the mace in the loadout along with the retro. This would be a shortcut way of addressing the mace gets blown up in an instant problem. The best way though would be to put the mace in the loadout, and buff the health pool of the thing considerably, and make it indestructable but looses it’s oofmph and ability to guard (only at zero charge). This fix also makes the class a little tankier.
The Retro? Because the Retro is dope, the range is correct for the class, and the run and charge with the Bayonette also (if it doesn’t bug out) ignites the GSD Gold Card. Which is cool, and useful. Most engineers have no idea how to tweak their setup to accomodate the mace weilders. They can hold lanes easily with a barrier or two, along with some nooks and crannies to hide, cover and dance around in. There are bound to be situations where the setup doesn’t have that, and the class has to fall back to a ranged (gun) fighter. As it stands now, it has a 35% damage boon across the board, but on the upper difficulties it’s just not enough. It’s pitiful really. So there needs to be a boost to gun, preferably by a card similiar to Lahni’s Brutal Claw, Marcus or JD’s lancer Cards, but for the class - Retro Specific.
Grenades? The loadout currently has two flashes, which really means you have one flash because you can’t buy anymore from the box. If the dire need comes around during the wave that you need to use two, you need to put your mace (if you have one) on a locker slot (if there is on available) and commit harikari to get another set of flashes. That or srcounge around the floor for a flash a grenadier dropped. Three flashes in the loadout? Problem solved. That or being able to buy a pair for 250 power from the box.
Perks? Pretty much Lahni’s minus the bleed perk - speed, Damage Reduction, Health Regen. Get rid of the Ult build perk, because you already have a card for that, and do Global Damage like Clayton has.
Cards tweaks and adds. Add a Retro Speciality Card akin to all the others of it’s ilk. First Strike goes from 35% to 45% at level six. Blunt Instrument is fine. Stim Siphon is buggy and doesn’t always work. Melee Rush, GSD are also Good. Team Up is a throw away (low usage) card, because it relies on being paired next to one specific character class. Granted those two have very nice synergies; complimenting each other well.
Thats what i got. All these little tweaks and adds, improves viability, clears up the class problems, adds class balance and fun, without being OP.
8 bomb for every purchase…