Protector is honestly the only one that is passable as is and just barely… Precision rifle damage and critical damage as perks are so out of place for a CQC class so those should be changed and maybe you could give it the nomad’s armored shot card too. I feel like the Talon needs a little love so, maybe give them a card that reduces it massive recoil so it’s more reliable and give it a damage boost if you don’t change the perks.
I’d suggest completely reworking architect since it just reused mechanic cards while it’s exclusive cards are snub-centric. I’ve wanted a pistol specialist class for a long time, whether it allowed for dual wielding or just making pistols hit a lot harder wouldn’t really matter to me. Architect could be redone entirely to fit more of a gunslinger or spy type of playstyle. Either that or just add some cards that came after it’s initial release like precision repairs, experimental weapons, flank 'em etc. I know anchor is considered a pistol specialist but I never really had that impression and it definitely shouldn’t be a tank class. Maybe even change their perks to let them be a more offensive engineer.
Totally agree with giving the grenade cards to slugger as it could be a stand-in for the grenadier class that so many people wanted and letting demolitions have their ammo back. A flat damage increase perk would be better than the shotgun only one they have already and who even needs movement speed? Definitely not a former “tank”. Give them ammo capacity instead or something, I’m open to suggestions since that’s unlikely (all those grenades
).
Striker should do away with the ultimate perk and get a flat damage one as well (even just melee damage would be okay, it just doesn’t do enough as is). Its passive is lame and I could appreciate something that nixes the breaker mace’s biggest downside: it loses durability as you take damage, maybe have a chance of deflecting shots with the breaker. Perhaps they could just execute enemies much faster so you’re not so much of a sitting duck while offing only a single enemy and additionally get stim from doing so like Kait used to.
8 bomb for every purchase…