Okay so I’m done playing this game until TC confirms they’ve fixed this bug.
Since it’s unlikely I’d say my time with this game is probably over.
I was playing solo Horde as I sometimes do, and the fabricator was destroyed.
Not a huge deal, but when I brought it back online it became an un-moveable red blob. Couldn’t be used from then on.
So your stupid “make fabricators breakable” literally ruined my game. Bugs like this are just poor quality control, and only exist because TC decided to change things up in an unnecessary, fun killing way.
Is funny they made fabricator breakable ‘cause a few ones use it to block entrances on a few maps, instead of fix real issues like crappy pc performance or teleporting enemies when you try to tackle them for example or net code issue, offline customization broken on LAN versus lobby…
They’ll always prioritize “fixing” bugs that make the game more fun over bugs that make it harder.
Lancer animation interrupts causing reload has been in for almost over a year now, and they’ve had a trello card saying that it will be “fixed in a future update” for months now a short period of time.
But they’ll push out a TU that nerfs Grace’s grenades fast as you like
The technical issues make the game unenjoyable and unplayable.
These “bugs” that can be looked at as fun by many aren’t a priority nor should they even be considered for a fix until the game breaking issues are fixed.
That includes PC performance issues and the Lancer reload bug. Fix these immediately. While I realize there are different departments for each change it’s a telling sign that they’d rather add a tuning that’s taken a lot of thought and work (which many consider to be terrible and I’m sure others great) but can’t fix actual issues.
Other demanding games runs more smoothly than this and I sent a lot of tickets and I only receive the same response “did the most recent update solved it?” And it pisses me more. Can they enjoy play a game with such bad performance? More than a year and I see less chance of fix.
It’s enough to deter the act of leaving an entire entrance unguarded because the fabricator is there, and it’s enough for me. That’s why Forge dropped so harshly in frequency. Now someone had to stay on the left side to shoot leeches and trackers, which drew enemies to that entrance, which defeated the purpose of the exploit. Glad it’s gone.
I understand the negatives you guys are presenting. I’ve just only had the fabricator die like… I dunno. Twice? It never happens to me.
Only one I know who can fix broken and unmoveable fortifications is Baird. It happened during a run on Overload. Locker was destroyed and someone moved it into the wall where it could not be touch there after. I was baird and was using precision repairs and when I got a headshot I noticed the locker had health added to it and I could move it but I don’t think it works for the fabricator. Just a tip for anyone who runs into this problem lol.
Combat medic might be able to work around this bug with Team Repair but again I don’t know if it works for the fabricator.