Since I always throw shade or knock on TC for their incompetent balancing and/or horrible coding of certain functionalities in the game(cough cough ghost melee cough cough), here’s a subject that actually serves some constructive use… not that I expect TC to read it, and that wasn’t really the goal of it, anyway. Though with how dead this place is at this moment, it’s probably not going to engender much discussion either.
So, Bastions. Love 'em or hate 'em(I’m firmly in the latter category), they’re probably here to stay, and I’ve had some thoughts in their regards over the last few days. I’ll lay out what I perceive as the problems with them, and how I see ways to improve it. Obviously, if you’ve got ideas of your own, feel free to add them below.
The shield(or as I like to call it in my head, “Hue hue, I’m now 100% invincible right in your face, suck it up as I proceed to ■■■■ you over” shield).
So yeah, my primary issue with this part of the Bastion is just that it 100%, completely negates ANY damage that the enemy is supposed to be taking right from the very moment it is applied, cancelling whatever bleed or burn you had on it already, even if it would have died from it. Also the fact that it literally gives the enemy super health regeneration no matter the mods, which is just ridiculously stupid(just start hitting a Bastioned Warden as BM or with mace slams and you’ll notice this).
I see three ways to really make this less of a BS mechanic/annoying.
1.1 : Allow bleed/burn damage to continue working even after the Bastion shield is applied. There is no reason why it suddenly turns into a complete plot armor shield for the enemy not to die regardless of circumstances, while it is active.
1.2 : Create a ‘hidden’ stun counter that applies to the Bastion which is either based off of damage hitting the shield, or requires a certain number of hits to reach a threshold and stun the Bastion for like, five seconds, giving you either an opportunity to kill the Bastion itself without it zipping all over the place or hiding behind a wall with no way to get to it(more on that later), or the shielded enemy.
Alternatively, let every weapon hit the Bastion shield for a fraction of the original damage to be transferred over to the shield bot instead. But I don’t really like that as a solution as much as the stun idea.
1.3 : Let melee attacks go through the shield because the fact that they are ■■■■■■■■ blocked by it it just so ridiculously stupid and dumb when melee attacks go through literally every other type of shielding in the game(excluding stim which is a completely different mechanic, and some attacks still insta down through it nonetheless - eg direct hit by a Dropshot). Kind of works on Wardens with BMs ult or mace slams for whatever reason, never seen anyone claim that it was an issue… though it obviously wasn’t intended and only came up late in the game’s lifecycle. I’d keep it as a feature.
Personally, I would like to see a combination of 1.2 and 1.3 at the very least, preferably all three.
There’s only two major problems I see with the Bastion AI… which is still more than I want to have on the damn thing.
2.1 : Constantly hiding behind walls. Need I say anything else? I really get tired of Mr Boomshot or Mulcher standing somewhere or slowly marching forward while its shield bot just sits around a corner shielding it through a pillar or wall with absolutely no repercussion. What do you do? Hope it comes out from behind the pillar/wall randomly or cheese it with Boomshots fired into the shield(yes, I know the Scorcher also can, but who does that besides Scorcher Brawlers that die more often to their own flames than they kill anything). Most classes can’t do anything but that in that scenario. And since sawer enemies are about and just don’t care about anything other than a mace or Claw to the face/other Lancer, Gunner sometimes can’t safely dig out the stupid bot around the corner either even in the supposed immunity ult.
2.2 : Constantly zipping around and changing positions at the most minor sign of damage. Technically applies to Guardians and Sentinels too, but this subject is not about them. Ever tried hitting a Bastion set on fire by a Brawler or an Anchor putting Boltok bleed stacks on it? It’s practically a thing of impossibility to do anything other than non-weakpoint hits at that point. And it’s already difficult enough to hit it with most weapons accurately as it is, because it constantly shifts its position to get out of your aim and behind something(sometimes the shielded enemy) in the first place.
I guess it is that one example of TC AI actually working as it’s supposed to, but more often than not it just results in BS scenarios where you can’t hit the Bastion because it’s either not giving you a good enough target to hit(especially with the piss poor controller aim of Gears 5) or just not giving you anything to shoot in the first place. Once again, cheese it with Boomshot, hope to luck out with the AI or wait for your impending death. Oh, and shielded Drone type enemies deciding they’re too good to do the ‘let me pummel you to death’ move when they have a Bastion with them while botwalking aggressively all over the map.
Solution to #2.1
Quite simply, stop making the Bastion hide behind walls for all eternity or prevent shield projection through solid objects, like TC decided to “fix” Jack having the ability to heal beam allies through walls for all time. Also kind of ties in with solutions to problem #1.
Also, make flashbang stuns through Bastion shields work consistently, and on ALL enemies. No reason why it works on a Boomshot Scion but the Warden behind the Bastion shield just keeps walking.
Solution to #2.2
Stop making the Bastion AI try to dodge literally every single Lancer bullet, or make it move around less quickly. I would say either works. And as with the prior solution, reduce its likeliness to go behind a wall where nobody can hit it.
Like, what am I to do if there’s an enemy underneath the overhead structure on Asylum shielded by a Bastion hiding where the pistol spawn is(or used to be. don’t know) in Versus, I move to try getting a shot but instead it just hides away even further into the tunnel so I can’t hit it at all unless I cheese it with a Boomshot?
Of course, if they end up removing Bastions in Gears 6 I’ll have wasted the time it took to make this writeup, but it’s not like I got anything else to do right now. Particularly with it being the weekend and all. Now have at the thread. Or not. Whatever. At least you got to the point of reading it to the end.