@AmicableWall421@Nineteenth_Hour What y’all two are explaining (last two back-and-forth recent replies) isn’t what I’m referring to. It’s an animation that only occurs when your meleeing an individual enemy, it never occurs during weapon pickup.
I play on tournament so if I’m fighting juvies…
C. Three juvies
A is facing west stationary
B is 7m away south.
B is running north towards A.
B encounters A and proceeds to strike A with a melee attack.
B completes that action (at the melee apex)
B sees C coming (northwest) towards A, mid-melee apex
B, within a microsecond, evades (LB) south (backwards) *B knows A is affected by bleed damage
B (initial engagement was with A, and seeing C coming) inadvertently evades into C (north) instead of south, due to initial interaction with A
I was trying to avoid the Grenadier so I melee him, and tried to roll back towards teammates; got stuck on wall trying to go back the right way. Put it in slow motion to see the enemy I was locked on the whole time: https://1drv.ms/v/s!AqdMpsoazf3zgkgQv_wc73TzzxP-
Pretty much what I‘ve been experiencing. It looks like the melee animation’s finished and you try to roll backwards but the game decides to make the character turn around for some reason and often you then roll straight into them.
I think this lock-on exist so people can make 2nd and 3rd attack land 100% successfully. Otherwise they could melee once and miss 2nd and 3rd attacks… unlikely though. I would like how melee combo is without lock-on.