Are the modifiers for “challenge” maps decided by RNG?

Yeah, I didn’t know about that article that @Ektope references. Given that response, I agree with you that it seems like TC still needs to figure out the definition of balance in this game, for everything (not just this)

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It may be but I gave up after two tries with players who required engineer babysitting and wouldn’t build their locker until 5 waves in, while there was no engineer, didn’t even manage to hold off a single Sentinel while the Swarmak was stuck on the other side of the map, constantly died outside of the barriers or didn’t build any, you name it.

And it’s not worth 450 coins and 1,000 class XP so I wasn’t too bothered about the rewards anyway.

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I hope the coin rewards get tweaked, anytime I see coins for the daily I don’t bother doing it. 100-300 is literal chump change. Now if it were 1000-3000, that’s enough for something in the store or to top off some skill cards.

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Wouldn’t the bobbleheads give you a larger target?

You would think that but instead the hit box for the head is still same and the bobble heads are just visual.

that would be cool but no it doesn’t