Recent thread discussing this. Lots of issues with live service games for sure.
It’s a slightly worrying change in the culture of gaming. There hae been times where I’ve been struck by the realisation that I should be playing games for fun, rather than to unlock something. It’s frustrating knowing that gaming has changed, and I’ve also changed with it to an extent. I think I need to take some time away from GOW5 and play other things which I do enjoy (I’ve finally gotten round to playing Alien Isolation and been playing Streets of Rage 4). It’s ironic really because I used to really enjoy GOW as a whole but this FOMO approach had burnt me out and once I’ve unlocked what I want I just stop caring anymore.
At least there are still a lot of great non-service-based games out there
But still I just feel like the Gears of War franchise has a much potential, if gears 1-2 could reach a million sales and receive so many positive reviews than I feel that the newer gears game can still achieve that same greatness of being the game that used to always dominate all other games.And I understand that as time goes on it can be harder to make games these days but this is just me wishing and hoping that gears can make some changes.But at the same time I also u sweats d that games are a leisure activity and shouldn’t constantly have people bi*ching about why it’s bad unless if the game is actually very very bad.But even then, unless is the developers are charging so much money for small things,which I guess you could say happened in gears if we all remember how Griffin from gears 4 costed $15.00.Thats just ridiculous right there for one cosmetic but they still managed to make a decent gMe and thankfully it was just a cosmetic and not so major update that was necessary to buy to enjoy the game.
Oh and yeah there are some incredible non-service based games out there
I think this is why I believe that a game needs to be able to stand on its single-player mode. The service model seems to mostly be used for multiplayer (with the exception being episodic games, but even then single-player episodic ones don’t have that FOMO factor or the same level of customisation obviously because it’s single player). I’ve played many single player games which I’ve really enjoyed in the last few years - Assassin’s Creed Odyssey and Origins; Untitled Goose Game; My Friend Pedro… I’m also playing The Division 2 but just for the campaign which is pretty good - not fussed about the Dark Zone multiplayer sections at all and I think I’ll avoid that.
Or Ghost Recon: Wildlands. 
I found The Division 2 boring and the walls are too… magnetic!? 
Were you trying to wallbounce? 
No. But always pressing a button to leave the wall was a stupid thing for me! 
what I want from operation 4:
-Terminators fix
-More Maps
-Lancer nerf
-Ranking system improvements
-Wingman
-Bug Fixes
What will we get with Operation 4:
-Bug Fixes
-Some kind of stupid change that further lowers the skillgap
-If they add another mode it’ll either be a poor man’s Beast Mode or Overrun
-Lancer will be buffed (because players were complaining they couldn’t fight a shotgun at close range they decide to increase recoil or bloom but increase damage even further, that sorta stupid reasoning)
-maybe 1 new map at best but I expect about 2 remakes. Pray they won’t bring back Mercy or Drydock.
-They’ll announce some kind of stupid DLC that nobody asked for or something related to Gears Tactics.
What’s bad about mercy and drydock?I personally want to have those two maps back.But I prefer Day One and Tyro Station first.
Yes, I can’t wait. Loving this game, can’t put it down. Excited for pve changes even though I’m happy how it currently plays. I’d like some better bosses but accept that won’t happen.
MS sent me a free £5 in my live messages so will save that for op4.
It depends on what modes you play and how you play them.
For Horde in particular, both Drydock and Mercy are great, for MP not so much.
Understand I am a competitive player, I look at maps the way a pro would, how complex is the map (does it offer interesting situations/opportunities? does it have good or unique pickup weapons? Etc.) and does the map have good movement (there aren’t too many places for players to camp at and lancer you for the entire match type thing)
Drydock just becomes 2 opposing teams on both sides up top, its extremely stagnant and boring to play, Mercy is even worse as all you gotta do is camp up top (where the mulcher is) and you win, both of these maps are just awful to play competitively or in other words with 2 really good teams against one another.
I personally think Gears games should prioritize good MP maps over anything else, simply because horde is already very easy and even if you play on an odd map for it its still fun because of the challenge.
I want to be excited, I really do, but after what they did to Clay and his terrible set up in PvE, I don’t have much faith in Anthony’s, Ben’s, and Gary’s abilities. IF they even add any. The class system rework sounds great but my guess is they won’t add it til the end of Op 4. Hopefully, we get some more classes with Lancers and less with enforcers. And hopefully the lancer doesn’t change too much. If you’re still crying about it, that’s because you’re an idiot who can’t take cover.
I feel the gears 4 lancer more OP tan the new one, people really need to learn how to play with brain and no just jump into the fight with the gnasher
Nothing wrong with Clayton in pve. Almost essential for me in master.
My most wanted for op4 would be custom frenzy lobby.
Dude, Clayton is the weakest character in terms of damage output, which is very ironic since he’s supposed to be the Grub Killer. All he is now is just a support character that plays sidekick to JD for two hours. There’s nothing fun about that.
PvE definitely needs some changes for other character though,in terms of how each character helps on a higher difficulties (Elite and above) since some characters have no benefit on higher difficulties.So balancing the characters is pretty much one of the top things I want in OP4
I’ve played master on canals and Clayton with salvos was invaluable. No he wasn’t getting as much as JD but without those stuns firing under and through the bridge JD wouldn’t have got half the kills.
Yeah I agree damage output on lots of others needs to go up and JDs come down but I still enjoy Clayton as he plays and he’s far from useless.
Who doesn’t play sidekick to JD for two hours?
Can I ask, what did Clayton do that made him the “grubkiller”? He may have it as a nickname and a monicker, but he didn’t actually do anything that warranted it in the games… If anything, he survived death multiple times so in that sense his skill cards make sense.
His character description in 5, for one…
“The Grub Killer earned his moniker in blood, mercilessly crushing any Locust that ever had the bad fortune to cross his path. His personal mission is to avenge those in his family who have fallen in battle, one skull-shattering stomp at a time.”
… and that he kinda seems made and very determined to kill any and all Locust he can find. He also gets slightly… ‘excited’ at getting to kill them.