Funny you bring up Halo as an example (which isn’t surprising, I mean its in your name) people made the same argument for Halo 5, it kinda fell apart because you could earn REQ packs so easily in that game, but I think that argument was more fair for Halo 5 than Gears 5 all things considered. Regardless of how you feel about MTX I suspect they’ll never take it out of Gears (or Halo) as its had a proven track record for making 
map packs are an outdated concept, the truth is that people hate buying maps that they can’t play on with their friends, like imagine you are wanting to play a Master Horde run but because you don’t have map x you get kicked, it just creates a lot of unnecessary friction within the community.
The one main benefit of map packs is that it would essentially mean you could just not buy Pahanu (in this case) so you would probably end up with a better map pool for that reason (I reallllly hate Pahanu, in case you haven’t noticed
) yet because they would probably separate players who purchased all maps to those who purchased none you’d kinda be screwed anyways. I also imagine that the map release cycle would be much much slower, because I doubt players would be excited to purchase 2 maps together (like what we’ve gotten in Operations 2 & 3) so they’d have to release a map pack like every 6 months.
I just think this is a completely subjective sort of area, just using Halo as an example, I remember in Halo I purchased 1 map pack and I immediately regretted it, because you would hardly ever get to play them, and if the map pack wasn’t full of amazing maps (which they’re often be hit or miss) you were kinda screwing yourself in my eyes. I also just see the current MTX based system being better for developers because you know if you do something really impressive post launch that ALL (I suppose you could say most because not everybody necessarily plays MP or Horde and so on) of the playerbase will be able to enjoy it, one of the reasons why people don’t remember all the Gears 2/Gears 3 DLC is because plenty didn’t ever play on them my guy, so you had developers that spent tons of time and effort into making (most) of the maps pretty much get no recognition or appreciation, only like 20% (giving a general estimate, not sure of exact %) are actually going to play that map that you made, so it kind of reduces any incentive developers have to make great maps.
I’ve rambled enough about all this, I know you (as well as many others) are stuck in their ways but I thought I’d give my perspective on the matter.
@ll_R_E_D_l The worst part about them bringing back Gridlock or Blooddrive isn’t just that they’re boring, its that they’ll be voted for every match. Rubbing salt into our wounds 
I honestly hope that they wait a bit (like 2 Operations from now) to bring back any of the (what I like to call) infamous 5 maps (Gridlock, Blooddrive, War Machine, Fuel Depot, Raven Down) not just because I’m tired of them, but that way the playerbase can kinda dip their toes into new and exciting maps, putting one of those maps into Gears 5 just takes any sort of interest people might have for other maps to be either remade or created.
TC could create the best map in Gears history (Allfathers gotta be in top 10 though, not gonna lie) but you best believe everybody gonna vote Gridlock or BloodDrive over that, and that’s a darn shame I tell you what.
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