@o_F_3_R_R_3_T_o Yeah but if you even look as far as remakes go TC don’t seem to really know which maps are good/bad, like when they remade Gears 3 maps they brought back Drydock/Rustlung, now Rustlung plays decent but you can’t tell me there weren’t better maps available? Let me name a few: Trenches, Depths, Academy, Anvil, hell even Jacinto/Bullet Marsh (which are older remakes) so I don’t believe TC doesn’t put any effort into maps, I just think they have some incompetent devs on the team when it comes to maps.
@ll_R_E_D_l yeah but when you look at the Gears 4 maps they brought back they weren’t even the best ones either, like Foundation, Reclaimed (even though that Trishot OP af), and maybe Forge were all good maps but the others (Harbor, Lift) are kinda terrible in my eyes, Relic and Diner probably should’ve been ported before those maps were.
Again, I just think they have some really bad map designers (or whoever is the one that makes executive level decisions as to which maps are remade) at The Coalition.
Like Pahanu had to of taken an enormous chunk of time to develop, I would venture a guess that it likely required more time to develop than any other Gears 5 map (due to size and aesthetics), Dana said something like it takes around 6 months to develop a Gears 5 map, so that map probably took like 7-8 months, so they spent loads of developer time to make one of the worst maps in GOW history (if you wanna argue this point lets argue
)
In my eyes 1 bad map=3 decent or good ones, so I think they probably would’ve been better off to port some of the lesser known Gears 4 maps instead of making Pahanu, but I digress.
Tl:dr TC trys, but they ultimately fail due to awful developers. They could almost double their effort (hiring more folks to design maps, that sort of thing) and it wouldn’t make much difference to me personally because they would still be making trash tier maps.