My initial reply was just explaining why i thought the remakes were lazy, not really anything to do with what maps they poorly decide to remake so i’m not really arguing with you or anything.
As for your reply though i can’t say i disagree at all, there are a lot better maps they could’ve remade than Rustlung and especially Drydock.
I don’t think TC have their head in the right place at all when they decide to make a new map, they seem obsessed with elevation and giving the player as many angles to cross as possible which are both a bit problematic if you don’t do them right (Sandbar and Overpass for example from Gears of War 3). The maps we have for 2v2 Gnashers are a good way to give a simple example, there’s not a single flat map with cover. They all have high and low spots which when you’re trying to accurately bounce around become annoying, i’ve died so many times because i accidentally fell down onto the tracks on Boxes and got stuck in that animation. Mid is one of the favourites for 2v2 Gnashers and i think that’s because when you get to the middle it’s all on flat even ground with well placed cover. If TC made a 2v2 Gnashers map that was all flat and symmetrical with well placed cover to bounce around i think it would go straight to being the most popular map for that mode.
A while ago i made a thread on how to improve maps like Bunker and Icebound, one of the things i suggested was giving the player more cover and reducing crossing angles. About a month later they even used an idea i had in that thread and blocked the windows in the centre building on Icebound, stopping people being able to cross people running out of spawn, making the map less campy and more playable overall.
(I don’t know if they changed it because they saw my thread or if it was just a coincidence, probably a coincidence)
I just don’t think TC understand what makes a fun and enjoyable map to be honest.

its a bit like saying the campaign is pay to win, a little out there.

