Sat and worked on this video over the weekend. I went back and played all of the GoW games and captured them. Watched old dev videos and really sunk some time into how it felt. It wasn’t just nostalgia, sure it had it’s problems but GoW1 still felt great in 2019 and I wanted to get into WHY. I tried to include examples and facts/figures to help the developers.
If you like this vid with your friends and support me because youtube doesn’t recommend the good stuff! I knew I would forget something! I had a segment about leading bullets. Basically if a player is running, even on host in Gears of War 1 there is some leading needed to be done to hit them, mix this with fast unslowed undelayed movement, they are hard to hit. Newer gears the rifles are more akin to “hitscan” style weapons and well, that just promotes long range play.
I think this might be the last time I talk on this subject, I now have countless videos up on how the franchise changed. I think I’ve said my piece on balance. Nothing will change but I hope someone enjoyed it and maybe it inspires someone to share the video and carry on fighting my fight!