I love wallbouncing but the new gears of having an attacking advantage while pushing/bouncing and going for chunks is not viable.
the gears that we ALL fell in love with had different viable playstyles - gears 3 was the most versatile with strafing, roading strafing, bouncing, walking, rolling, rifling, etc and it is the most beloved.
Since gears 4 and currently in gears 5, you either bounce like an idiot or you play to hold your shot - remember the 83% and holding your shot in gears 4? it was due to this new gears and revert to me means to go back to playing for damage/downs.
does that mean the elimination of bouncing? of course not.
to me, i want to win via my brain and aim but not just my movement. the new gears of bait bait bait…and up a…and the new gears of holding your shot or geting 83% or 98% now is not what i fell in love with.
i love bouncing and it absolutely should be in the game but not to the point where it is the only viable playstyle.
look, just look at the default settings for gears of war
10-10-10-10-10-0…right?
i play
27-23-23-8-0-1 alternate on an elite controller with back paddles for X and A
you think that is gonna grow our community? where it isnt enough to just hop on the game and hit your shots - play for damage/downs - and be able to do good.
if you aint bouncing and holding shots, you are raging at 1 hit _%
for mine, revert and lets get back to brain, aim, and of course bouncing too
if we can cry to balance out the rifle play then why cant we balance out the wallbouncing?
in the end, we want viable playstyles in the community, no?