Operation 3 has brought changes to Gears 5’s aim assist system - it will even hold your beer for you.
Aim-Assist should not be so strong in Ranked gamemodes, I felt the game tuning was amazing at the end of OP2, what happened?
I was quite amazed that barely anyone was talking about Aim Assist for OP3 on the forums. Has no one else noticed how much TC has increased it’s assistance?
The Longshot will now snap to a player through smoke! My Lancer even snaps to players on occasion and the amount of Gnasher headshots have drastically increased! - These are but a few noticeable symptoms of the update.
I am an avid hater of aim-assist especially such an aggressive one in a competitive multiplayer. I find aim-assist is detrimental to my playstyle, where I predict the enemy players movements rather than trying to aim directly at them and often turn it off in most games. With this new update I find myself overcompensating shots repetitively. This back and fourth of learning and un-learning the weapon tuning every update is starting to take the p*ss.
Just an FYI OP, you can turn some parts of aim assits off using the ‘aim assisst off’ setting but not the entire suite.
From the very small amount of information TC has given about aim assist in this game they have always described exe/escalation/2v2 as having reduced aim assist, NOT that it’s turned off completely.
Further to that, I believe one of the streams had them saying that aim adhesion was turned off (the new AA feature) if you turn the setting off, no idea if that applies ot the comp settings in exe, etc though.
DO turn it off though, it seems to make the shotgun behave much more consistently, you’ll still get some obvious aim assisted kills, but in general the shots will act how you expect (networking/lag comp issues aside) .
If you have good movement, decent aim, and can predict what your opponents will do, aim assist is terrible. But, if you just like to bot walk, hard aim, and have no clue how the basic mechanics work, aim assist makes you godlike.