As I wind down my time playing Gears 5, I thought I’d share my observations on what I think Gears 6 needs to change with PvE to make it less frustrating and more fun. My advice is no more relevant than anyone else’s, but I have played a lot of PvE in Gears 5, a good chunk of it solo horde, so I think my observations are valid. Everything I’m mentioning here isn’t game breaking, but it’s fun breaking, and made me like the game less than I could have. Here is my advice for Gears 6:
-Juvies kill too quickly. It’s just dumb and not in any way fun. Master? Sure, kill instantly. But I’ve had them immediately kill on Advanced. Why? This was not the behavior in 4 or earlier iterations. Leeches are a fun breaker too, but they don’t seem to aggressively kill as often.
-Still too many leeches on levels they appear. It’s an annoying enemy and getting pelted by them doesn’t make the game more challenging or engaging. I’ve just sat there and waited a few minutes as they splattered on me.
-Too many flash bang chuckers. Seriously, why is it the behavior to launch multiple flash bangs by EACH grenadier? Enough.Having the screen white out for several moments on every wave doesn’t increase the difficulty, it just makes it more annoying and time consuming to get thru the waves.
-Matriarch should not be in Horde, or take away it’s ability to instantly destroy fortifications. It’s not “horde-like”. I’m not saying it’s OP (it’s not), it’s just annoying.
-A.I. Cog were helpful in Horde but they are still incredibly dumb. I’ve died too many times as they stupidly stand there and let me die via a Sire. Couldn’t they be programmed to make the player the priority?
-Get rid of the fabricator that can be destroyed. As I worried would happen, I’ve had multiple late game quits because a fabricator got destroyed and mid-wave no one could be brought back. A fun killing bad idea. Just program horde enemies to climb over fabricators!
-Bring back turrets, maybe only allow them to be built on certain maps?
-More hidden rooms, more in-level secret stuff. The District idea was cool.
-Give players more “hero moment” opportunities. Say, for example, if a Scion is picking up a downed player to kill them, if the Scion gets killed before they crush the player, the player should be saved.
If anyone else has other ideas to improve PvE, share your thoughts!