Achievements in Gears 5

Hi fellow Gears.
Now that all achievements have been released I thought it would be a good time to discuss how best to implement them in Gears 5.

I’m not a massive achievement hunter but I do still enjoy them and I have always like the art associated with Gears ones.

I did like the fact we ended up with more than the customary 1000gp. I am however totally surprised we got so many, bearing in mind we had no new actual content tied to them.

Anyway back to the point of the thread, Gears 5 cheveos, what are you looking for.
I think after the initial 1000gp we should only really get new ones with actual new content, hopefully we will get “proper” dlc in the form of new campaign chapters for example.

I thought Gears 3 did it brilliantly.
If we don’t get additional content, I think challenges are the way to go, that way, you still have something to go for and get “rewarded”
We have had a few of these now and I notice that friends playing Forza get a load of these all the time.
Thoughts ? :slight_smile:

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I just want them to stop making me go back and do things I’ve already done.

  • I hated running through the campaign 10 times just because they wanted to keep adding achievements for it every couple of months.
  • I played the hell out of 2v2 Boxes when it came out and then got bored of it because it’s one tiny map. Guess what? They add achievements for it long after I got bored of it. Why wouldn’t they just add them at the same time? I want them to plan ahead for stuff like this because it’s either an oversight or a scheme to get people to keep playing a specific playlist.
  • I’m not fond of the the non-retroactive weapon achievements either tbh. Stuff like that should be in the game day one or just be retroactive and change the numbers to reflect that
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And most importantly, NO achievements that are reliant on how OTHER people may or may not play in certain situations.

Example- Longshot Mastery. Having to wait for other people to jump so you can snipe their heads off.

Example #2- Got your back like buttcrack. Waiting for the opposing team to down one of yours, then going in for the kill before your mate is finished off.

I would also like to add… no achievements tied to paid purchases/exclusive time-limited content or having certain skins/characters to play certain modes- there was a few of this in Gears Judgement, and it didn’t sit too well with quite a few people.

4 Likes

Cheers chaps great start to the discussion and I agree with all points raised :+1:

Definitely agree with you here.

I remember in the old forum I mentioned that I hope TC doesn’t do like Killer Instinct and add up to 4000G worth of achievements 3 years after the game was released to artificially extend the life of the game the way KI did …but here we are.

(They even ported over the Raam model used in KI to Gears4.)

You were spot on. They (TC) definitely need a game plan with them in 5. Hopefully we get Beast and co-op added, maybe even Survival 2.0,although I think that is unlikely.
But with additional content we should have a better split.
The constant additional campaign cheveos are particularly ill thought out.

Re Beast I don’t even mind if it is released several months after 5 is out.

Regardless of what they add, Gears5 would have to be an improvement.

Beast mode would never have worked for 4 though. There’s simply not enough variation in enemy characters. In gears3 we had enemies of all sizes from wild tickers to a Corpser with well defined strengths and weaknesses.

Granted we have substitutions for most characters:
-Trackers = tickers
-Juvies = wretches
-DBs & Swarm Drones/snipers/grenadiers = The Locust versions (all basic humanoid figures)
-Scions = Boomers/Maulers

But the game was lacking equivalents for a few others which were that icing on the cake needed to tip the balance in that mode.
-No corpser
-No serapede
-No Berserker

Snatchers are just revamped Reavers but they were not in beastmode.
I supposed Pouncers are similar in function to bloodmounts. (can bypass obstacles)

Agree. One of the biggest failings in Gears 4 for me was lack of enemy variety and diversity. We were so spoiled in 3. Hopefully 5 will readdress the balance. Horde in 4 is just incredibly boring for me due to this and I say that as some one who has played 15000 waves on it on all skill levels with only 2 (yes 2) speedruns…they are boring as heck. I would still play 2.0 over 3.0 any day of the week, but I digress.
Whatever we get we need a better split of cheveos I feel.

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I would have liked it if they didn’t require 200+ hours of play time.

You mean 500+

No, I don’t.

Anything north of 100 hours approaches grind territory.

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Ok I thought you were talking about gears 4. I’ll be Over 500 once I finish. Yeah 100 hrs is good lol

Well to be fair, I suppose it depends on how much of that time is used.

I just crossed the 100 hour mark this weekend on Red Dead Redemption 2. I haven’t finished the story because I’m doing side activities which, stacked together, take a fair amount of time to complete. In spite of investing so much time into the game I am yet to feel like they padded things out because, so far, the content has been enjoyable throughout (at least for story mode).

The Witcher 3, the Dark Souls series, Bethesda games not called Fallout 76; they were all the same way. The folks who designed those games’ achievements made them worth getting with the only obstacle being the actual challenge.

Personally, I believe if there’s one thing that Halo 5 was definitively successful with, it was its achievement design—whereas with Gears 4, it is its biggest disappointment.

Last I checked I had roughly 850 hours into the game, and I would say most of that was working towards the more time consuming achievements such as re-uping 10 times and maxing my horde cards. By the time I got 100% back in August 2017, I viewed every subsequent achievement announcement with dread. I finally wised up and called it quits with the announcement of the June 2018 pack, begrudgingly accepting that 75% was to be my limit. If I knew what the future had in store, I probably would have stopped much sooner.

I like my games to either have a stopping point or content that makes it worth returning to—in the case of the latter, how successful Gears 4 has been is something that TC and I don’t agree on.

All good points.

I think either way, if they are modelling Gears 5 “content” release and achievement schedule with 4, they are asking for more digital hate mail. Either way, I only care about the story from here on out, and will play through it once and leave it alone for good.

I’ve always wanted a “Saving Private Carmine” achievement.

Basically a Carmine character appears in the campaign and is a squad mate, however they can die at any point - perma-death is a factor for this Carmine character and the story is written to take this into consideration (i.e.: cutscenes change depending on whether they’re alive or not). If you complete the campaign with Carmine alive then you get this achievement. This could even be a means to unlock this particular Carmine character!

Carmine doesn’t have to appear in the entire game - it could be in key sections/acts/chapters. I gather that Gears 5 looks like it will be divided into at least two storylines (Kait and Del; JD and Marcus) so Carmine couldnt appear in both.

It’s setting things up for a Gears3 approach where your interactions with one group will be replayed from the other perspective in another chapter. i.e. Marcus/Dom on the ship while Baird/Cole are on the bridge above.

I’m thinking that’s the obvious route so what they’ll do is separate the campaigns completely so you have to play through it at least twice. Beat it once with the Kait/Del combo then you unlock JD’s/Marcus’ respective story line to play.

I’m imagining a scenario where they could come across a Donald/Dorian/Dave Carmine to save after meaning with old Clayton somewhere in one campaign and have to save an Edward/Ernest/Everett or a Frederick/Fernando/Fulton/Fudge Carmine in the other. (Gary is toast already.)

Little evidence exists at the moment that suggests that there will be a split perspective story-line. If there is, I would bet that it would be less like Gears 3: Act 1 and more like Aftermath.

I don’t think there’d be two campaigns per se. But I do think there’d be two perspectives which chronologically occur around the same time, but the player gets to play during the same play through (same as Gears 3).