Let me ask you a question.
Why do I feel happier and experience a higher intake of fun at the job, compared to, grinding towards achievements?
I’m not talking about gaming for gaming because, that is a lot of fun to me. Like the feeling of saying: Next! In your head whenever you unlock an achievement. No rewarding feeling of achievement, nothing.
And that’s your opinion . To each their own. I beat a game and I say NEXT! and I’ll play another one. Rage 2, I beat that in 10 hours. If it wasn’t for achievements, I would’ve stopped playing it but thanks to achievements, I put an extra 20 hours into it.
Yeah but then again, I feel like that game had reasonable achievements, compared to most Gears entries.
Oh, I thought I had the answers Sway, we’re still in a forum right? You should thank your addiction to achievements instead, for that extra 20. I’ve soldiered through countless ■■■■■■ games for the G myself. I stand by it, it’s just a lazy and cheap way to hook people. 20 hours extra is nothing compared to what Gears is asking for their completion, that’s mostly my point.
Don’t underestimate the power and pull of Cheveos and Trophies now. No way I would see either MS or Sony sacking them off, there would be an uproar. I think they were a genius idea. People like to collect, goes back to school with football stickers and the Red and Blue Star Wars cards, I have just outed myself as old
There is a certain section of the gaming public that will play games almost purely for the ping sound and little badge. I like the tile art more than the actual “award” look at UE’s ones, they are wonderful. Some companies do not give a toss though .
Be interested to see if 5 ends up with 4000 gamerscore or even more this time.