A short thank you post for TC

commentators? and you do have unlockable content, what else would you call the Tour of Duty? I find the "gears 5 story sux argument stupid because IMO GOW4 had the worst, TC treats Gears like a soap opera whereas with Epic it was more comedic (which made it a far more enjoyable experience)

I think Gears 5 is one of those spread too thin type situations, they spent so much time on the SP/Escape of the game that MP was sorta shafted. Like people wonder why TC is so slow with content but there’s the rumor about the SP dlc… Again, they were spread too thin.

Gears isn’t comparable to Mortal Kombat, completely different genres brother.

I think that TC’s main problem was that they already made another great game (Gears of War 4) so to make a game superior to that is the real challenge, sort of why Last of Us 2 is getting so much flak, not because its not good but because the original was a masterpiece.

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Niles/Jinn.

Okay? Rise of Skywalker was bad but so was The Last Jedi. It’s possible for more than one campaing to suck, you know that right? And honestly I prefer Gears 4’s because at least it’s cohesive and vague enough to get away with things whereas Gears 5 has numerous time jumps with no explanations in between.

Also, I didn’t just say “Gears 5 story sux,” and gave a rather solid explanation as to why it’s objectively harsh.

I was comparing them on the basis of Guest characters. Yes they are different genres but I can still compare the camera work from Schindler’s List to that of Avengers. Different genres—but the comparisons still work.

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Mortal Kombat (as well as any other fighting game for that matter) put way more effort/resources into characters than other games do, the reason being that its like 80% of what people care about. It would be like if I compared the Last of Us 2 SP wise to Gears 5’s… its stupid because it implies its a fair comparison while it isn’t in reality.

your argument that the SP wasn’t “cohesive” enough was kinda what I just said about them spreading their resources too thin right? They probably spent twice as much time on Gears 5’s SP as Gears 4’s if I had to guess… They were all over the place with development while they probably should’ve had a more contained game.

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Well by that logic wouldn’t it be fair to levvy this against Gears 5 since they’re tying so hard to make the systems around a hero/character system just like… Mortal Kombat, Overwatch, Rainbow Six, etc?

It is totally fair. They may not be the same quality but that does not exempt one from critique just because we’re not supposed to expect it to be at that level of quality? I’d never think that God of War would be capable of such storytelling but now look at 2018. It’s possible. They’re obviously trying to keep the story alive with novels and a dedicated campaign. If they didn’t want me to make comparisons between Gears 5’s campaign and literally any other game then they should’ve stopped before they began.

No, I stated that it wasn’t cohesive from a writing perspective, as backed up and made obvious as how I pointed out the time jumps + lack of character development. And if you’re trying to excuse Gears 5’s pitfalls for being spread too thin why are you defending it? If that’s the case then A) Why does a company with the backings of Xbox not have the support they need to make a flagship title, and B) Why does a company so mismanaged that with all these resources they’ve ended up split so thin doing things they’re unable to, especially when it was very well vocalized that that’s one of the mistakes they made with Gears 4, that “They promised too much and failed to deliver,” but now them trying to do so much is an excuse for the gaming coming out terribly and it exempts it from critique? Because that’s what the argument you’re trying to construct sounds like.

God of War has always been good bruh, just thought I’d point that out. People been appreciating God of War 4 but 1-3 were still great.

Like you compare Gears 5 to to God of War 4, like… you realize God of War 4 didn’t have MP, didn’t have Horde, didn’t have Escape, etc. right? Gears 5 should be compared to other Gears games, not God of War, not CoD, not any other game imo.

nothing really exempts TC from the criticism, I just think that perspective is important here, Gears used to have far worse support post launch and has always struggled with launches (Gears 2 being a good example) but it still didn’t really matter because people kinda forgave Epic over time and just played the game. Nothing from TC really tells me they are bad for the series, they could’ve changed far more and probably gotten away with it, some of their decisions are awful of course (I make it my mission to talk about maps in this community :joy:) but for every 1 step they go backwards they often go 3 steps forward.

I don’t blame people for not liking the game, its in serious need of some sweet sweet content (mainly maps and some quality of life stuff would be good too) but if you don’t like it there’s still Gears 4 or Gears 3 (yes people still play that game) or you could play any of the other hundreds upon hundreds of games out there, no need to just constantly whine and complain about a game you don’t like when you could just move on to one you do enjoy.

Edit: Gears being a “flagship” title doesn’t mean squat, all I’m gonna say is Halo 4.

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Story wise, not gameplay wise. I’d put Gears 1-3 on the level as GOW 1-3; but 2018 was levels better.

I’m not comparing the games as a whole. If I compare a story-focused game to a game that has story and PvP/PvE, it should go without saying that I’m comparing the stories, I believe that was obvious.

Every-time I say “TC keeps taking one step forward and seven backwards,” since 2017, that comment seems to get a fair amount of support and upvotes. I wouldn’t say that it’s the general consensus. Just look at my thread specifically about community responses to see how much people think TC have screwed up with Gears 5.

It means that it should be held to an even higher standard. It’s supposed to sell consoles not infuriate the base audience it’s trying to sell to. And it should have the support of Xbox behind it to keep itself from “Spreading too thin.”

Now I see the difference. You seriously think Gears 1-3 is as good as GOW 1-3? Hate to be the bearer of bad news but Gears 1-3 are kinda awful story wise, Gears has never really been known to have the best of SP.

So because everybody agrees with you you’re right and I’m wrong? Every Gears game is hated at launch, Gears 2 got the worst reception probably but I (and many others) hated Gears 3 as well. Although I wasn’t there for Gears 4’s launch I do remember many reviewers calling it “Gears of Bore” or something lol.

I loved Gears 5’s SP, lot less boring than other Gears games, but I don’t wanna play it again mainly because of how many bugs/glitches I experienced, I will at some point give it another try but that experience of being kicked out of the game and having stuff happen like characters falling through floors is what killed it for me. When it comes to MP this is by far the most I’ve played any Gears MP… I love how fluid and intense it feels just wish they had more (and definitely better) maps. Horde is pretty damn boring honestly but that’s because I grew up playing Gears 2/3 horde, TC’s version of horde is a lot more boring/less challenging in my opinion. I also think Gears 5 gets no credit for essentially making a really successful 4th game mode (which they have been attempting for years) with Escape, I need a good squad to play Master Escape runs with basically.

I think that people tend to be off and on with Gears, at some point they’ll love it, at some point they’ll hate it, they’ll fluctuate between games and such, but then they’ll come back so the cycle can continue once more. Gears 5 isn’t a masterpiece, no Gears game ever really was, but it still has its quirks and charm that make people love or hate it. expecting a miracle from TC is bound to lead to disappointment.

Note: this will be the end of this conversation within this thread, we’ve argued this far too long and have sorta derailed the thread at this point, if you wish to continue send me a PM, I won’t be responding in this thread any further my guy. :slightly_smiling_face:

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Agreed, I finally got to try it yesterday and noticed I can actually aim my damn guns again.

There’s still a lot of fine tuning to be done, but it’s an improvement for sure.

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Small steps towards a better game.

We have to praise progress. Give credit where credit is due, they could’ve easily have ignored us, and carried on upon the same road since launch.

What’s important now is that TC keep it going into other areas of the game.

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Agreed. I too realize There’s still much wrong about Gears 5 (as I said in the OP in different words), but I wanna give credit where credit is due. We should let them know, loud and clear, when TC do things wrong. But we should, imo, also let them know when they’re on the right track. Otherwise they won’t be able to know when we like any new changes to the game, and in the worst case scenario may end up reverting those good changes because of the lack of positive feedback (even if we’re liking the updates).
Also, I’m a kind person :stuck_out_tongue:

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I have little faith in TC, one step forward, two steps back. I’d wager that given enough time they’ll end up ruining the game with the changes they’re making.

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And here is me thinking releasing a broken game was the wrong thing to do, like maybe i am thinking, this should have been done at launch. Like releasing a game that worked on day one.
But i stand corrected by your mentality. Thank you for getting that one straight.

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I’d also like to say thank you to TC for working on fixing the bugs & glitches in Gears 5. We appreciate it.

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Using your logic none of the Gears games should’ve been released when they did, give me one Gears game that wasn’t riddled with bugs/glitches at launch? Gears 3 was overdeveloped (Rod Fergusson said the game was supposed to launch about a year earlier) and it still had issues at launch.

Microsoft tell them when the game should be released, its then their job to make it happen, just like any other game company. Seeing as how Halo Infinite is slated for release later this year the only other logical time they could’ve released Gears 5 would be next year… So would fans rather wait a full 2 years for a game’s release? then have to (presumably) wait even longer for Gears 6?

Assuming Gears 6 is the final Gears title (outside of random spinoffs) I would doubt MS would want it to launch in the state that Gears 4/5 did, so perhaps it’ll be a more polished experience but we’ll see.

Tl:dr its a business, not “art”, their focus is on making money, whether good or bad. We would all love it if they could just release games when they’re essentially perfect, but if that were the case we’d be on Gears 4 right about now. “Dolla bills y’all dolla dolla bills” -Microsoft

You’re one of the few people here who understands triple A gaming is a business not a charity. If people want games that are purely made out of love and not profit then they should seek indie games

You say that and then we have games like God of War (2018), Titanfall 2, the Witcher 3, the Arkham Series and even Gears 2-3 were much better in ways that 5 on launch.

And along with saying the game was rushed out early, that’s no excuse for it to be bad. If they didn’t have the time then they shouldn’t have filled it with extra fluff like open world “elements” and Fortnite store fillers like Bloodsprays.

Gears 2 was relatively rushed and i’d recommend that 12-year old game over 5 most days. Lots of games are rushed and terrible in their first two months… lots of games also get rid of those issues early one, are transparent about their plans and put a lot of passion into every little detail as they can.

The developers are the artists, just on a timeline. When I see things like the Lancer and Retro sharing executions that don’t make sense or 8 of the COG characters sharing the same exact voice lines verbatim, I don’t see passion or anything worth anything. It’s all void of life when small character details are apart of Gears’ core.

Also, video games are “art,” just like film. The MCU is equivalent to COD at this point, you always expect the same thing but every once in a while it manages to really blow you away.

Gears to me is like Star Wars, somehow the originals managed to be soo good with people torn between whether 2 or 3 was the best, the prequel is always denounced as the worst and people can’t make up their minds as to whether the sequels are the worst or the best.

The more corporate we let our art be, the less beautiful it’ll be. I don’t see gaming quite as black-and-white as this. Nobody should. To claim to be right and understand this cesspool of political corporations and artistic expression; is the same as to claim genius-hood.

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I find it hilarious the majority of games you listed are single player. Of course they won’t have the micro transactions gears does. Not to mention it’s silly to compare games like god of war or the Witcher to gears. They serve to to accomplish different things. While you’re at it why not compare The Arkham series to madden lol.

And yes the game being rushed is a reason for it to bad😂 it’s like saying the just because the chicken was undercooked it doesn’t mean it should be raw lmao. So rather than fill it with some content you would rather them do nothing?

Gears 2 had a plethora of issues and post launch that took more than a few months to address. Take the nostalgia googles off.

Again if they are rushed then they have to cut corners and do what they can and fix things down the line. They aren’t an independent studio they don’t control when the game comes out. If Microsoft says we want gears 6 by January 2021 then they have to find a way to make it happen.

Yes genius of course games are art. Some art is made to be enjoyed and some is made to be sold. Welcome to AAA gaming where profit margins mean more than what the creators have in mind.

Again if you don’t want corporatized art play indie games. Aside from that there’s nothing you, me, or anybody else can do about it.

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Gears 2 launch was/is the worst launch of any Gears game to date, tons of cheaters/exploits, though the map situation was definitely better for sure. My point was that using that one person’s logic Gears 1 and 2 should’ve been postponed, yet they still released as rushed products. Guess what? People still ended up loving them over time. I suspect Gears 5 will get lots more love over time.

Your argument that TC should’ve been more conservative with how they developed Gears 5 I definitely agree with, but I suspect Escape would’ve gotten the axe before the SP did, regardless though they could’ve focused less on making PvE content and instead just made sure it was a lot less buggy.

Gears 5 was released broken, it is still broken, it will never be anything else but broken. Everything built on top of the base game is cosmetic, and i got to admit, Gears 5 has improved alot. But, because the base game is broken, anything added to it will need tweaking and/or fixing as soon as it has been released.
This is the difference between Gears 5 and other releases before it.

And your Halo reference is a horrible one, Halo Infinite was originally meant to have been made last year. Gears 5 was rushed, therefore bugs bugs and more bugs. Halo is the Xbox flagship, so of course it gets the royal treatment. Gears 6 needs time, if Microsoft do not give it time, all them people saying Gears of War 4 and Gears 5 should never have existed would be so right, and rightfully so too.

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Some of the changes are large systematic changes that were possibly argued about for months, hence Ryan leaving TC in wake of removing these changes that take a long time ton”redo” and include a titles update.

Big changes like this matter and the decision to move forth need to be ideal to solve the issue (Sometimes it’s nowhere near as close as it should be)

It’s quite easy to see that for every player that hates one thing another players likes that one thing which makes it hard on seeing true things in the game that need changing.