The base XP is obviously higher, without factoring the Ribbons.
You clearly didn’t read the question I asked. I said nothing about scrap or score.
We have had people on here state that they got everything maxed out in gears 4’s system but are nowhere near that with a similar amount of time played in 5, despite TC promising a better system.
It has consistently been a problem in this game, saying it is “cheating” is nonsense.
The point of the values is to say you have been given a legendary cards worth of scrap, so you can craft whichever legendary card you like. It gives the players a choice instead of having a random card, often useless, awarded to them.
Yes, for people like you who will play enough to reach that absolutely. But not everyone plays as much as you do. TC made it easier to hit General for everyone, despite people beating it in the first week of every operation. Because the idea is that you cater to a variety of people, not just the ones who can play 18 hours a day.
TC has stated they want the game to be less of a grind for people. If by now only a handful of people have hit max level/cards for everything, that is a problem in my view.
Well I wasn’t expecting to put you on ignore for 4 months…see ya
Bye
There’s plans for a lot of things according to TC. At this point I’m not holding my breath for anything they’re planning. At this point I’ll believe it when it actually makes it into the game
This whole change won’t really affect anyone with level 5 cards
What’s the problem with letting players play and upgrade the way they want?
How would it take longer if your getting 20 scrap from a common instead of an actual common card? I think it would actually make maxing your cards out faster. You’d be able to upgrade a specific card instead of hoping you get it in the drop only to get a score boost that turns into 5 scrap because that card is maxed out
Whats the difference between upgrading your cards with this change or upgrading your cards because you got enough from the last game?
You’d still have to level up to unlock skills for new characters so you’d still be messing around to see what cards will work best
How is it cheating the system? The system cheats players right now. Cheating the system is using the barrier glitch in Op 2(if that’s when it was happening)
This isn’t Gears 4 it’s Gears 5. There’s no consistency. If there was then we wouldn’t have this hero system
It would obviously help when comes to maxing stuff. What’s going to happen is, people will play their favourite Level 18 character on Master to stockpile Scrap.
10% chance of 2,400 Scrap
20% chance of 600 Scrap
30% chance of 150 Scrap
40% chance of 10-20(?) Scrap
Then we’ll be stockpiling and hoarding Scrap really easily. So when we level up a new released Operation character through the level-locked card progression system, we are going to be maxing every card we reach. So if I had Level 10 character, all the cards I unlocked so far would be Level 5-6 already. It would be so fast. But a dream that may never happen because it kinda cheesy. And they usually have their own model or plans than listening to community proposals. It could fall on deaf ears.
Not if it is a twitter campaign
I don’t see a problem
I would support a change
Why would you need to play a particular character to improve their skills? It didn’t work that way in 4. You scrapped whatever you didn’t need, even cosmetics and challenges, and upgraded ANYTHING ANYWHERE…
It was a way better system.
That is the idea, or just getting the cards you want upgraded.
True, can’t argue with that but also wasnted to add a few things,
Plenty of people don’t have level 18 characters or play on Master. This change would be helpful for everyone, not just the really hardcore PVE players.
It also means people can quickly upgrade other characters instead of feeling locked out of a ton of content/lobbies due to not having specific characters cards levelled up.
I play with a lot of forum folk who don’t have much levelled up and they feel gated because they need someone to carry them so they can have a small chance at earning something useful. Many of these players are skilled at the game and can quickly learn how hives work and helpful tricks and tips on how to play Escape/Horde, but just don’t have a few cards levelled up enough to tackle higher difficulties. The grind for them to be able to get it is awful.
Gives you are already reup 50 and have mastered every hive, I think it would be fair that you are in the position.
The game already gives scrap just for playing when a duplicate supply drop is awarded, so if you played and saved enough you could already supplement this, just less effectively (like you did with Fahz).
They likely do, but Gears has community input that has helped shape the game in ways in the past, and if not used for Gears 4 it could be useful for future games.
Except that you had to pack the skill card in a Gears pack initially to be able to upgrade it. That was one major flaw of the Gears 4 system. It was also a reason why people were calling Horde P2W for a while.
The Gears 5 system isn’t brilliant, but I cant conceive of the mind who thought that after earning and buying over 400-500+ horde booster packs, operation packs, horde expert packs and the rise of the horde pack, after the rise of the horde update, that I wouldn’t have all the skill cards, was a good idea.
I never got the speed loader card in Gears 4. Yes, it wasn’t a good card for the Scout, and I’d probably only use it once for a bit of fun, but that isn’t the point.
And even Gears 4 was a grind to get all the skills up to the level you wanted. You want skill cards fast? Better do Lift speedruns. Either that or buy packs with real money.
Another flaw is that packs were giving random class cards. Like if I was playing and trying to level up Heavy but the packs could keep giving me Scout, Engie, Sniper or Soldier cards. Even if scrapped them, it’s way less value than Heavy card. Which is literally what Gears 5 solved. Only getting cards for character I’m playing.
Isn’t that what you and wolf did to get to re up 50 so fast???
Pot/kettle/black anyone…
I don’t see what this has to do with this discussion?
It’s simply an observation, pointing out that someone who thinks it is totally fine to cheat the system for their own gain, then suggests that a change to the way something is implemented at the moment would be cheating the system…
So from a forum moderator, it’s a case of do as I say not as I do.
I mean, I’d like to know how the method is cheating. I’ve yet to come up with a argument myself to be honest.
I do disagree with Ektope’s argument to a degree though. I feel like a whole reworking of the scrapping system is needed in the ways player can obtain it, not just from duplicate cards. Maybe not as drastic as Ghost’s, but a relatively large increase.