A proposed change in Horde and Escape rewards - Rewind the grind

In Horde and Escape cards are awarded after each 5 waves or checkpoint respectively. Often these rewards are not what people want and include cards that are useless due to current meta, or cards that are almost always useless, like score boost. Low scrap payouts and not being able to scrap cards beyond max also negatively impact the user experience. As an example, playing 50 waves of Elite Horde only to get a bunch of greens cards already at max and completely unscrapable is infuriating.

The system on paper looks superior to Gears 4, but one small change I believe will make the grind far less arduous and give players more utility in how they spend their rewards.

The proposed change is simple, instead of awarding cards at the end of a Hive or Horde match, instead award the same value of scrap that it would cost to upgrade that card. Greens would award 40 scrap, blues 100, purple 600 and legendary cards would award 2400 scrap.

This way players would be less frustrated with only getting awarded green tier scrap as they can put it towards desired upgrades or craftable items from the supply pool.

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Or only retrieve cards for the skill cards you use at that moment, this way you get to try every skill card.

Or only retrieve skill cards which are not level 5 yet.

Or no green cards in Elite or higher.

There are so many better ways than the current system.

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What I’ve always found funny is that we know the card drop is RNG but if a new player was to jump on Gears 5 for the 1st time and go to choose some modifiers they’ll see

“Higher difficulties award more rare skills” which is a lie lol

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The Epic Score Boost may not be useful yet in Horde but there were plans on adding Horde leaderboards and maybe rewards associating with them that didn’t make it in Operation 3 yet (?). Correct me if I’m wrong. So they’ll come in useful later on down the road.

All I’d have to do is wait for Level 6 cards and the Scrap economy may improve for people that reach Level 6 cards. I would imagine it’d work like this; has Level 6 Razor Hail, end of match drops Razor Hail which is auto-scrapped by system instantly without player input. Just like Supply drops. But whether players would be allowed to scrap any cards at like 4/5 progress like with Gears 4, is another question. But I don’t think so.

Earning XP and Scrap (instead of cards) seems weird but it could work. I was thinking like if I played Level 18 Kait and earned 3,000 Scrap at end of Horde match, then I spend all that Scrap on levelling a different character’s cards? I thought someone was supposed to be a specific character to improve their abilities from that character cards.

It would also take longer to craft the cards ourselves with earned Scrap. I mean people already press Start instantly between Escape lobbies. Not much time to upgrade cards. Or would you to wait for a host, spending a few minutes upgrading cards here and there, crafting cards, delaying in-between lobbies when could be starting already.

So if we were to earn Scrap, we have to spend on the cards and say it was a new character from Operation, like Cole and Clay were. The game at the moment gives us cards instantly and all we do is upgrade. If we had poor judgment of which cards are useful or not, we may end up spending Scrap on crafting cards we think will be useful. When in reality, there could be much better useful cards with unrealised potential but we just haven’t bothered crafting them ourselves when levelling character up.

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it wouldn’t take any longer. You currently need to have a certain amount of scrap to hit the upgrade button, that wouldn’t change. I presume you are thinking create one card at a time, but that isn’t in the current or proposed system.

Auto scrapping above max gives you massively reduced values of 5, 20, 150 and 600 from the initial card values of 40, 100, 60p and 2400. You would also need to hit max to get these pitiful values, so it’s a pretty poor solution to reduce the grind.

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I said this the other day…1 percent of your final score in horde should be awarded in scrap…that way people will use score cards and you wont feel completly mugged of when you get 6 greens for finishing off a masters run.

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Number 7 on my list. Ready up option in lobby.

Does master horde grant more xp than 1-50 on beginner?

All I can think of is that this is cheating the system. Being given 2,400 Scrap rather than 600 Scrap. And it’s always worked this way since Gears 4. Remaining consistent.

I remember when finally maxing every card then having a huge stockpile of Scrap and Credits in Gears 4. This would just happen sooner and of course people would max sooner as well.

Well my typical master score is around 500-650,000 you wont get that playing begginer i asure you…

Is xp based on score?

No… “scrap value” based on final score…read what i said!..

The base XP is obviously higher, without factoring the Ribbons.

You clearly didn’t read the question I asked. I said nothing about scrap or score.

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We have had people on here state that they got everything maxed out in gears 4’s system but are nowhere near that with a similar amount of time played in 5, despite TC promising a better system.

It has consistently been a problem in this game, saying it is “cheating” is nonsense.

The point of the values is to say you have been given a legendary cards worth of scrap, so you can craft whichever legendary card you like. It gives the players a choice instead of having a random card, often useless, awarded to them.

Yes, for people like you who will play enough to reach that absolutely. But not everyone plays as much as you do. TC made it easier to hit General for everyone, despite people beating it in the first week of every operation. Because the idea is that you cater to a variety of people, not just the ones who can play 18 hours a day.

TC has stated they want the game to be less of a grind for people. If by now only a handful of people have hit max level/cards for everything, that is a problem in my view.

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Well I wasn’t expecting to put you on ignore for 4 months…see ya

Bye

There’s plans for a lot of things according to TC. At this point I’m not holding my breath for anything they’re planning. At this point I’ll believe it when it actually makes it into the game

This whole change won’t really affect anyone with level 5 cards

What’s the problem with letting players play and upgrade the way they want?

How would it take longer if your getting 20 scrap from a common instead of an actual common card? I think it would actually make maxing your cards out faster. You’d be able to upgrade a specific card instead of hoping you get it in the drop only to get a score boost that turns into 5 scrap because that card is maxed out

Whats the difference between upgrading your cards with this change or upgrading your cards because you got enough from the last game?

You’d still have to level up to unlock skills for new characters so you’d still be messing around to see what cards will work best

How is it cheating the system? The system cheats players right now. Cheating the system is using the barrier glitch in Op 2(if that’s when it was happening)

This isn’t Gears 4 it’s Gears 5. There’s no consistency. If there was then we wouldn’t have this hero system

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Any time a developer talks about a “roadmap” I make this face:

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