A pro who wants to help things improve. Hear me out?(PVP thread)

I’d have to play it but I think ita fine now. Work on the nasher before ■■■■■■■ to much more on movement. Let people play for a bit.

Think of it this way. Sliding you are on a constant move. Therefore you should have advantage over someone who is behind cover and not moving. This is what it does.

Now that I know they can do this I’ll adapt and stop complaining. But what pisses me off is my trigger on my controller accepts the action and nothing happens. The game registers it with a click but nothing comes out.

If the controller and game register it then both parties should be killed. No questions asked.

That may be so, but look at where we are now. A game suffering from a low player count, where even the devs say that the numbers aren’t where’d they would want it to be.

I recall a ton of threads/posts on here and social media being made because they weren’t happy with the sluggish movement and and was one of the reason why they quit playing. The number of people asking for a revert pale to the number of those who have been complaining about the movement buff in comparison, which is why I think TC should stick to their guns.

There’s a lot you don’t know about me. :yum: Just messing with ya, you got me there. :blush:

What I was trying to convey is that most of us forum regulars have been part of the franchise for quite awhile, so the whole sentiment of how people preferring slow movement = vets and those who prefer fast movement = new players/casuals is simply wrong, for the most part.

I disagree with everything else you have pointed out in regards to the movement per say, but I acknowledge your opinion.

And I don’t know if you have noticed, but I personally haven’t opposed the reversion of the movement buff due to the mechanics itself, but more because I believe that TC should stick to their guns with the majority rather than the minority, including what seems to be most of the pros, for the various reasons I have mentioned in my previous posts.

A vast amount have quit the game due to the initial sluggish movement, and I believe that these recent changes can be much healthier to the game, mainly its player count.

EDIT: On a side note, you know what I would like one of the results of this thread to be? More people joining in the forums and sticking around, regardless of the opinion differences (and yes, even the pros). Only good things can come from people with differing opinions to discuss the game at lengths and shape it in the future. So I hope most of ya’ll choose to stick around after all this movement debate has come to past. :blush:

I’ve already pointed out why I think most decisions made by TC are made with eSports, thus the pros in mind, several times in this thread. Can’t speak for everyone, but I personally don’t think the pros are “out to get us”, but that they can more easily influence the direction of the game more so than the average player, which is a big no no imo. Feel free to counter any of my previous posts.

I still stick to the fact that most of us are here discussing the matter in a civil manner, but it’s cool if you’ve got your own opinion in that regards.

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So is the wall slide speed not on par with 4 then? I know for sure 3 was just as fast if not faster. I prefer the methodical approach to the game too,

I personally think the wall slide speed matters less than the increased values on roadie run/Up A speed boost. I was personally fine with the slower wall slide but I’m okay with the current speed too.

Up A/Roadie run speed increase actually effect how fast players can close distance when you have a range/positional adv. Placing shots and timing actions like swapping weapons safely becomes difficult especially since those speeds remain at the same values they are.

The roadie run speed itself could probably be gotten use to but the gap closing potential on the speed boost coupled with the other things is pretty annoying. There’s no stopping power to account for either (okay /w this but speeds needs to be in check regardless).

I think removing the speedboost first and foremost would go a long way.

Adjusting the rate of fire on the gnasher isn’t an option but they can look at increasing the speed of swapping weapons.

They could also look at the gib range too but i’d limit the amount of changes they do at a time to see how things go first.

I can go either way with the faster wall slide speed but since the faster speeds seem to make more people happy then I lean more toward that.

Being able to shoot out of roadie like G1 I’m fine with too but its not a priority change for me.

These changes you suggested sound more like a balancing action to account for the speed boost by increasing the viability of defensive actions. If the boost is removed it’s not necessary, though, being able to shoot sooner out of a roll I’m fine with.

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Couldn’t help but notice you said sluggish movement caused people to quit and I think you’re referring to pros. Which is wrong most of them kept playing as masochistic as they are. Main reason it feels sluggish(even on the fastest gears of war game yet) is the input delay that is in the game that they decided was okay for launch and it has already been determined they cant fix it. Even made a control scheme “defaulternate” which was the only workaround if you even want to call it that.

I skimmed through your post and you say it’s a big no no for pros to influence the game. Please give me one example of something a pro has had an impact on…I can guarantee you every piece of pro player feedback has been completely ignored and or stomped on. That is why we are where we are. TC has done what they wanted to do. And I dont know what impact the casual side or people on this forum have had but I can tell you without a doubt you a astonishingly misinformed on what has actually been happening

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Then feel free to enlighten people.

Can you not read my words?

Nope…I’m blind…but also a master rank on gears…

You cant expand on your statements then you cant expand on your statements.

I literally told you in that post… are you okay sir

Oh yes please tell me how you’re master rank in the gears with the lowest population yes how relevant to the conversation that’s like me coming in here saying something like oh I’m a pro player look at me. It brings nothing to the conversation

No, I am referring to players in general, not those in the pro scene.

You misunderstood. I’m not conveying that they directly have had a say in the game (at least I don’t think so), I don’t think Rod personally called up @Kenny_Bounce and asked “How can I change the game for you today?”. But it’s a fact that a lot of the decisions that have been taken with the game, minus this most recent movement update, was done with eSports/pros in mind rather than the general community.

Below is a quote from a previous post that further conveys where my thought process is coming from.

Well, its good that you provide some video to showcase the issue.

And for me it becomes understandable. However i would argue that the real issue is that theres no defence against an obvious Up A. Rather then the speed of the players.

That shot you land just before the attacker comes into gib you. Should stagger and make that player fail to do an up’A.

Thats how I would want TC to approach it. Find ways for players to negate the obvious Up,A’s. Maybe some sort of stopping power from the gnasher.

I think a lot of people are misunderstanding @Kenny_Bounce point. I see a lot of people saying they prefer the new update because wall bouncing takes skill and it should be in the game. Wall bouncing is not the issue. You could wall bounce pretty fast when the game launched and it was slower. However, slower players could punish players that moved really fast with timing. Someone was wall bouncing real fast straight at you? You could just time your shot and down him. Playing defensively was viable and it worked pretty well. Yet, you could still wall bounce like a mad man. After this update playing defensively is IMPOSSIBLE.
I’m pretty sure a lot of people on this thread have not played with aim assist turned off but let me tell you it is frustrating. Hit registration without aim assist is truly horrible and now you are not able to play defensively anymore. The issue still occurs on playlists with aim assist turned on but it happens way less. One of the main issue that is plaguing the game right now, in my opinion, especially in escalation is that because of the movement increase (not just wall bouncing), dumb plays are being rewarded. You could be holding right hand in a great position and all of a sudden a guy running straight at you kills you because you are unable to kill him in one shot because of hit registration. You hit 3 well timed shots trying to make some distance and the other guy just up’ as you to oblivion. Playing for damage has been completely thrown out the window and now we are stuck with a little slower version of gears 4.
The hit registration issues have more than likely been caused by the movement update and I think a big part of the community that just plays casually is not aware of how bad the registration issues are because they play with aim assist turned on. I believe as a community we can find a middle ground where the faster movement can be incorporated with defensive gameplay still being viable.
Sorry if I make some mistakes English is not my first language.

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Strictly TC moving on their own accord creating escalation that nobody asked for, enormous maps nobody asked for (poorly designed might I add) all the while ignoring any and all feedback from pros and doing what they wanted. The maps you think are good for esports are terrible for esports. They’ve made things so horribly far from good and now they’re trying to put bandaids on. You can say sure they tried to support esports but their main goal has always been the casual audience and bringing in money and that fact is irrefutable. that’s how it’s always been and how it always will be especially now, their priority is bringing in money. To put the blame on the players that dont get the voice you think they do is insane. we all want the same thing, a good gears of war game. Some may have different views on what that is but I feel we should be able to come to some common ground and not act like psychos on an internet forum , personally I feel gears 5 is too far gone but that’s just me, I still care about the series it was my childhood but to blame other players for the developers coming up short is a waste of everyone’s time.

No I’m a master player who is blind. I’ll snipe your head and wont even see it coming…

No you didnt. You made a statement of what was going on but didnt reference anything as evidence that tc is not listening to the pros. I’d like to see this so I can have a more informed opinion.

So get off your little defensiveness and understand having you expand your thoughts is helping the conversation

I did expand you just refuse to listen and comprehend. If you want to hear it from the source go talk to any current pro in the competitive scene and ask them if TC listens to them and you’ll get the same answer from all of them

Done wasting my time in here if this is what your rebuttal looks like

If there’s anyone that I’ve blamed, it’s TC, so not sure where you got that from, nor where you’re trying to get that with that remark.

Aside from a handful of people on both camps, I think we’re doing just fine and not “acting like psychos.”

I somewhat agree with you that they tried chasing after the casuals and whatnot, but I still stand with the my opinionthat most of the decisions taken by TC in terms of the game in general were made with eSports in mind, so I guess we’ll just have to agree to disagree on that end.

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Hit registering isnt not being able to play defensive.

Movement should be free flowing. It seems the issue here is not movement and more hit registration with the shotgun. Which they are addressing and know.

I swear we arent playing the same game here because all these things you guys are complaining about just isnt reality.

I’m playing up on tables on foundation. Guys on the other side of me trying to methodically plan out his attack. Is he gonna wait for me? Is he gonna dash to the side and swing back? Or he gonna go straight for me?

He went straight for me so I defensively pop shotted him and gibbed him. Other times I miss and pay the price and it didnt work.

Like I said the game is there for you to play. Sometimes he will slide and kill me and other times I’ll get him. Long as the registration works correctly.

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