?? You are confusing me. I dont want the esports players to “shape” anything. I wish Gears didn’t exist as an esport.
Here’s where I stand, not a pro, Normal dude that plays about 10 hours a week for fun.
I prefer the faster movement speed.
I dont wall bounce…but if somebody wall bounces, that takes a lot of skill and it should be in the game.
The problem with speeding the game up is now the game doesn’t work (too fast for the servers or whatever). When I walk up to somebody’s back, put my barrel in their back and I’m literally nut to butt and pull the trigger and they turn around and shoot me (because they had started moving before it showed on my screen) something is wrong.
The game has to work first and foremost and right now it does not. if they need to slow it down to get the game to work I’m all for it even though like I said I prefer the faster speeds.
Thats the thing the majority of Gears players arent playing at that pro level. TC needs to be able to strike a balance between skill and fun factor, otherwise the game dies. While it is important to have a strong Esports scene , it is equally important to have a fun game. The initial release of this game was boring and broken which is why a lot of people jumped ship. That being said I personally am okay with the changes Kenny is proposing because you dont want a game dominated by a single play style. For online PVP the priority needs to be hit detention which is horribly broken. A shooter where landed shots dont count isnt a shooter anyone wants to play.
Pro’s should have to adapt, not change or influence game play. Sounds like a conflict of interest to me.
Gears 2 I was top 10 in execution with a 2.7 KD. I don’t get to make game changing advantages for myself and try and persuade the coalition to make G5 like G2! If I have to adapt and 99% percent of players have to adapt, then why should pro’s not have too? Maybe the wrong people are in the spotlight!
Agree 100%
This game has 2 different types of players. I played Gears since Gears 1 and really played competitive for years but this Gears was the only one I did not buy. It did not look like Gears to me I couldn’t even watch streams of how boring it look. Players want fast pace games with crazy bounce speed. I get it it’s fun to bounce around and 1 shot someone but from a competitive standpoint it’s not Gears. Gears was a game of outplaying your opponent not who can spam A and hit the first inconsistent gnashes shot first. Execution was a game of numbers and outplaying others as a team not bounce around Spamming A going for a one shot. It took strafing getting them weak pushing holding right hands etc. I agree with most of the older players who PLAYED SINCE DAY ONE this is not Gears and I stop playing when gears 4 ended and gears 5 started my main reason is went 50-0 in dubs in gbs and all we did was bounce around in fights and hit our shots lol what’s the strategy behind that NONE stop wanting a fast pace reckless play style game and go back to strategy and teamwork.
I see what you’re getting at, but I still have to disagree that someone has an advantage just because they are the “aggressor.” I think a more appropriate way to describe what is happening is to say that having a ‘positional advantage’ is now less advantageous than it previously was. By definition the player at a "position advantage’’ will always have an advantage. Maybe you could make the argument that what makes for a ‘position advantage’ now has changed. But in the clip you did get the first shot off, and you could have always handled it differently (i.e. pulled off the wall and bounced backwards immediately after shooting, held your shot for when he slid, baited and up Aed him first, … you didn’t die because he had the advantage of sliding fast).
Who’s to say you even had the the advantageous position there? I mean he was the one in the hill… One could even argue he was the defensive player since he was as the one capping the hill before he came for you. Best defense is a good offense type thing. I just think it’s dramatic to say that the person pushing is now at an advantage merely because they can come at you faster than they could before.
I’d also like to point out that all the people playing the game as much as you, have built up an asinine amount of muscle memory that now needs to be “rewritten,” thanks to TC dropping such a change of pace like that. I guarantee you would have handled that situation differently by instinct if the game had launched with the current movement.
Couldn’t agree more with this point!
i know, im agreeing with you and asking why anyone would want them to shape it
I totally agree with Kenny. Even what he suggested.
For those of you going with the mentality of “the pros play a different game”…
I too had that mindset for a while. Then I did a bit of soul cleansing and went back to play Gears 1 and it all just sorta clicked.
The truth of the matter is this, having the hyper bounce is a completely different game to what the original fans of the series grew up and got accustomed to. The introduction of wall cancel which then became exploited to be what it is now “Hyper bounce” completely created a different game than what the original gears players (like myself) played.
The comparison can be made easily:
Slow movement but with absolute freedom to shoot instantly (without hyperbounce) is the original Street Fighter 2 games.
Faster movement with shooting speed restriction coming out of animations but with hyper bounce, is the original Marvel Vs. Capcom games. Sure, both are fun to play and I love both series in their own ways but it’s 2 different types of fans of the same franchise.
The problem here is that there isn’t a “Gears 5: Hyper Fighting” edition. It’s just that, Gears 5. We are used to the word “Gears” here. So, those that played the game from day 1 in 2006 that more akin to the more intimate movement, want to play a “Gears” game. The pros are suggesting these reverts because truly, that’s what made this franchise great. When you start increasing TTK and the intimacy is no longer there, the game starts to lose it’s identity and it starts to overlap with similar experiences you find in other shooters.
We came here for Gears. Plain and simple. I was having fun prior the patch as well, now I feel I am back into the Gears 3/4 mentality. The game can still be fast without it being OD fast. I don’t want to see Sub-Zero slides (while it is skillful to perform) be the meta to this game!
I came here to play Chess, not Checkers.
You guys want to play Checkers, there’s a bunch of games out there for that.
My main bit of feedback is that I wish everyone posted as eloquently and respectfully as the OP.
That is the level of feedback and discourse that I would love to see more of.
People will instinctively recoil at this because “muh GOW mechanics,” but I’d be interested in seeing how a tuning without up-A’s/reaction shots would play.
The up-A mechanic seems to be the major factor creating a gulf between the competitive and non-competitive community. On one hand, the “pro” position is that the current slide/slip speed rewards aggression too much, yet the non-pros are reluctant to see those speeds reduced because doing so would weaken bouncing potential. Removing up-A’s would make brainlessly charging into an opponent in cover less rewarding without negatively affecting bouncing. Ultimately, the up-A mechanic makes the defending player more vulnerable in cover than they’d be out in the open, which is the exact opposite of what cover mechanics are supposed to do.
mark i have a question for you … @Mark36111
how do you do to stay so positive at Gears 5 even though you know and I know you deserve a better game to match your quality standards ? 
kindly let me know the answer .
We’d all rather have 10/10, but I’m not going to complain that Gears 5 is only a 9/10. I guess I’m just a “glass half full” type of person.
Aren’t you contradicting yourself with that statement? So you say TC does not “release content to satisfy the PRO player”, yet you believe that they went ahead with the changes of the Markza with Escalation, a mode primarily played and favored by the pro scene pros, and the face of Gears eSports, in mind?
Did you know/see what happened when they did nerf the weapon to oblivion? The forums and social media platforms were flooded with people disgruntled with how the weapon turned out. The majority agreeing that TC had made a bad decision in nerfing the weapon as much as they did. And that’s my issue with all this. Is that instead of thinking what would most people prefer before making decisions, they think how will it affect the eSports scene first and foremost.
Nah, they’re just opinions, deal with it. And what is this, the GoW2 forums? Who tf challenges people to 1v1s in forums anymore? 
Funny post as a whole though.
200% agreed.
I’ve seen this sort of comment pop up time and time again, so I’m not necessarily targetting you alone, but here I am, somebody that has played and loved the franchise since day one back in '06, who agree with the latest movement changes and would prefer the movement to be buffed even further.
And I’ll let you in on a little secret. 99.9% of the members here have been playing since the original game, so the whole “the '06 vets only like the slower, more methodical movement” is far from the truth. A lot of us prefer a faster, more free movement as opposed to the more sluggish one, as you can see from this thread alone.
@GhostofDelta2 Or me. Coulda used me as an example as well. I even invited a newcomer to the forums, even if we had opposing views, only to see him insult the forum regulars. Where’s my pat in the back? Smh baby daddy… 
my friend @Mark36111 you are the most positive person I have ever known in this universe ( or any known universe)
Its more like a 2/10 right now.
You’ve just made @Mark36111 pop a vein rn. Please take it back before he suffers from an aneurysm.
Lol. I mean i had 5-6 matches in a row the other day where shots literally wouldnt register because one person had an 80ms+ ping. At a half hour a match thats 3 hours of my life i threw in the garbage that i cant get back and i gained grey hair from the frustration of literally not being able to hit my opponents.
It’s more like 2/2.22.
And I’ll let you in on a little secret. 99.9% of the members here have been playing since the original game, so the whole “the '06 vets only like the slower, more methodical movement” is far from the truth
Didn’t know you had the quantitative data to speak for a small percentage of people that decided to speak in the forums that represent a small piece of the pie on this particular matter.
That you prefer playing checkers and have been playing since 2006, you sir just don’t see the light. Perhaps you should stop playing Gears 5, go back and play the original games for a while and see what got you into the franchise. That’s all I am saying. That you prefer the faster movement? Good. I am sure there’s players out there that prefer centre aiming, no stopping power, active 1 shot snipe, or a boom with 3 shots?
It really comes down to what helps us as whole as a community. Hyper bounce has been the cancer to this community since it debut. It has been the sole deciding factor as to how damage values are are balanced and how every other movement mechanic works. While our opinion of fun here is subjective, since I obviously feel no wall-cancel or a nerfed wall cancel to truly work as it was intended as a ‘wall cancel’ , in my subjective opinion is more fun.
Based on how I’ve seen this community react with the devs and the revolving door of different devs taking a jab at this franchise the one true constant here that I can objectively say needs to be addressed is wall cancel. Increasing the speed, aids wall cancel. The game was fine with the speed reductions. What we needed was shooting delays removed but ok. You feel the game is fine the way it is, if Gears survives for a 6, we (those against the speed increase) will see you and those in agreement there then. What you have said, we have also seen many many times in these forums and the end we end up back here arguing over something that could truly be eliminated once and for all if TC took a strong stance and really addressed the elephant in the room.