A Compromise For Everyone (Cosmetics)
Nobody likes the scrap system. It’s unbalanced, overpriced and the pack system that accompanies it doesn’t feel rewarding, it feels like slots. We came for Gears, instead we got a Facebook slotting game with Gears printed on the top. While due to the commercial misconception that packs are boosting profits, and the trend not dying soon–I expect Gears 5 to feature packs. While that may be so, it’s not too soon for TC to rework the system if they wanted. To keep everyone happy, I want to propose a compromise, and will be providing examples below if people aren’t clear.
This compromise I suggest, would be to make legacy characters, (Classic Delta, Locust, Cannon Characters) available through leveling/in-game challenges (Re-Ups, lifetime kills, Insane Campaign, etc) This means the fan favorites are earnable and feel good when you put the work in.
Then for special characters, (Zombie, Color Blast, Vintage, Gilded, Black Steel ($), etc) to be earned through the pack system. So players that enjoy the special skins would like to earn them through luck. I think it’d encourage the MP team to create more inventive skins (NEW SKINS) that people will be willing to grind for and roll for, while the old skins, like all (mostly) of the skins we earned in Gears 3/J/4 will be unlocked through leveling up, a true sense of veteranship.
Some examples below I could see happening:
V-Day Gear - Level 5
Victor Hoffman (E-Day) - Level 70
Classic Baird - Re-Up 1
Classic Cole - Re-Up 2
Classic Dom - Re-Up 3
Classic Marcus - Re-Up 4
Adam Fenix - Re-Up 8
Aaron Griffin - Re-Up 10
Chairman Prescott - Play 1,000 Matches.
Queen Myrrah - Complete the Campaign on Insane.
And then Special characters:
Day of the Dead
Of course not exact, but it’s just examples to help picture how a system like this might work. It’s
not preferable, but i’d figure it’s better than ALL characters being tied to the pack/scrap system.
Thoughts? Additions? I’m all ears.