Horde has always been one of my favorite things to do in videogames. I stopped playing after a few months because of how broken it was but with this new update they’ve finally fixed several things that killed the fun and I’ve been playing it daily now. That said there’s still a number of glaring issues to fix.
1 - THE CLAW!!! I appreciate challenges but half of the enemies shouldn’t have a gun they can down you with instantly from across the map. It’s ridiculous that it takes 2-3 longshot headshots to kill one but they can down you instantly (2-3 shots) from 200 feet away. One drone with a claw should not be able to wipe your entire team in 3 seconds. One drone should not be able to pin you down behind cover as it calmy walks up to finish you off, knowing full well that if you so much as blindfire at him that he’ll shoot your arm and down you instantly. One drone should not be more intimidating than a scion or pouncer. Elite drone accuracy NEEDS to be reduced, it’s far more frustrating than fun dealing with them. Gears is about cover and flanking enemies, having your entire team huddled tightly together so they can constantly pick each other up when facing 1-2 guys with claws is ridiculous.
2- More fortification friendly: When you don’t have an engineer the difficulty spikes exponentially. No need to punish us more with an absurd 10,000 for a repair tool. If there’s no engineer then allow others to upgrade stuff to at least level 2. I’ve played too many games where our engineer leaves, a random teammate spends our last 10k on a repair tool and loses it by running out like an idiot and dying. An option to sell fortifications would be nice, there’s always that one idiot that buys 8 barriers when they’re not an engineer, or a jack that ignores the forge that was already built 5 waves earlier and builds another one etc. It would be nice to get all/some of that money back.
3- Far less mobility for guardians/sentinels: Again, I enjoy challenges, but when they can zoom right up in your face, go behind you and all your fortifications, down 3-5 of your guys and zoom away to safety in 5 seconds it’s just frustrating. Half of dealing with them comes down to luck: whether enough power weapons dropped and are stored in a locker and if it’s going to hang back and shoot or fly behind you before you can even break it’s shield.
4- Even less HP for Matriarch’s: The fights always seem to drag on far too long, just last night my team spent 5+ minutes chasing down the jump happy matriarch, peppering it with our peashooters, the only thing we had left after it had destroyed our weapons lockers. In the meantime someone has to go and move all the fortifications to safety so it doesn’t bump and instantly destroy everything. It’s just a very tedious boss that requires tons of time and even more ammo.
5- Less DeeBees: This one is more of a personal preference but it eats up too much ammo, whether it’s your sentry or lancer/shotgun etc. I’m constantly on chainsaw/back yanking duty to save our teammates and turrets ammo but it gets old pretty quick. I think everyone would have more fun shooting more basic enemies (imago’s/enforcer deebee’s) who aren’t all heavily armored that eat up 1/4+ of your ammo and who drop common guns #ammo. Using 200-300 rounds of enforcer and only being able to pick up 80 a round from ammo boxes is frustrating. Also makes more targets for snipers.
Now some minor problems: Cole’s tackle/melee doesn’t stun drones about 1/3 of the time, causing me to be knocked down or killed instantly. The lancer periodically reloads and jams when I try to chainsaw something. I’ve never had this issue until this last update, though maybe it’s just my controller getting old and not as responsive, something to look into. When Jack hijacks an ice scion the cryo cannon is worthless. I can count at least 5 times where I’ve hijacked one, immediately started freezing an enemy (like a drone) and it takes every single second of my hijack to freeze that one enemy. I haven’t done it since this update but I didn’t see anything about this in the patch notes. Lastly, Jack’s heal doesn’t always work, every few waves I’ll try healing someone at low health and it won’t do anything, I have to wait until they take damage again before I can heal them.